When it comes to setting the fight against the trilogy, BioWare has adjusted how accuracy, aiming and aiming down sights work in Mass Effect, to allow players to “maintain more consistent firepower” and bring it in line with Mass Effect 2 and 3.Abilities have also been rebalanced, and minor adjustments have been implemented, such as mapping melee at the touch of a button, and letting players label inventory as junk so they can be converted to Omni-gel or sold to salespeople.
BioWare has reworked some of the boss matches in the first game and made it so that teammates can be controlled independently as in the later games.
Across the trilogy, posts and exciting covers have been made “more reliable”
Beyond the actual gameplay, the trilogy will feature a set of broader quality of life modernizations including a unified launcher, better character customization options, updated performance and integrated weapons and armor DLC content, allowing players to earn them naturally while playing. The sound of the trilogy has also been remixed and improved for Legendary Edition.
Mass Effect Legendary Edition launches on PC, PlayStation 4 and Xbox One on May 14 later this year. In other Legendary Edition news, here’s why some fans wanted to keep the original Mako.
Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.