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Marvels Avengers Review (PS5) | Push Square

Marvel’s Avengers’ biggest mistake is that it will be a game you can play forever, without offering the variety to maintain such ambitions. Its cast – which spans house names like Captain America and Iron Man – all have entertaining battle suites, but once you put together the Earth’s ultimate Goddess of ten or so hours of campaign, you’ll stay and repeat the same activities without the obvious, ahem, playoffs.

The title has improved tremendously since the original PlayStation 4 launch, adding two new characters and mission branches, as well as a 60-frame-per-second option on PS5 that transforms the flow of the game ̵

1; but it’s still too heavily dependent on uninteresting goals, who see you protect designated fortresses while fighting against the same enemies. All this is in search of strength-enhancing equipment, which does not even change your appearance.

Played in collaboration with friends or strangers, the action is undeniably intense, although it may look grainy on Sony’s next generation console. There is excellent support for the DualSense controller, with the triggers rattling and shaking under your fingertips when performing attacks larger than life. And the story, which is about the elastic Kamala Khan, has a good deal of tender moments – but the package as a whole simply does not have the density it needs to realize its potential.

Case studies will be written about this release in the years to come, because it should have been a sure slam dunk, and yet it feels like a missed opportunity. Make no mistake, the title has improved – and with the announcement of Black Panther, developer Crystal Dynamics is still committed to repeating it in the foreseeable future – but as we suggested in our Marvel’s Avengers PS4 Review, there is a link between the promise of this product and what it actually offers right now.

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