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Marvels Avengers – Native 4K versus NVIDIA DLSS versus AMD FSR

As we reported a few days ago, EIDOS Montreal and Crystal Dynamics gave a new update to Marvel’s Avengers that added support for AMD’s FidelityFX Super Resolution. Therefore, and since this game supports both NVIDIA DLSS and AMD FSR, we have decided to test and compare them.

For these references we used an Intel i9 9900K with 16 GB DDR4 at 3600 MHz, NVIDIA RTX 3080, Windows 10 64-bit and the GeForce 471.11 driver. Furthermore, we did not update the game’s DLSS file (by default it uses version For NVIDIA DLSS we used quality mode and for AMD FSR we used ultra quality mode. These modes provide the best image quality these two techniques can offer.

In this particular game, DLSS offers better image quality than even native resolutions. Below we have included some comparison screens between native 4K (left), DLSS (middle) and FSR (right).

Take, for example, the bushes in the first screen. As we can clearly see, the DLSS image looks sharper with less aliasing. You can clearly notice these image enhancements in the screens that have Helicarrier. The distant objects look more refined with fewer jaggies in the DLSS screens. Native 4K comes in second place, while FSR comes in third place.

Marvels Avengers Native 4K-1Marvels Avengers NVIDIA DLSS-1Marvels Avengers AMD FSR-1 Marvels Avengers Native 4K-Marvels Avengers NVIDIA DLSS-2Marvels Avengers AMD FSR-2 Marvels Avengers Native 4K-3Marvels Avengers NVIDIA DLSS-3Marvels Avengers AMD FSR-3 Marvels Avengers Native 4K-4Marvels Avengers NVIDIA DLSS-4Marvels Avengers AMD FSR-4 Marvels Avengers Native 4K-5Marvels Avengers NVIDIA DLSS-5Marvels Avengers AMD FSR-5

What is also interesting here is that DLSS also runs faster than FSR in Marvel’s Avengers (at least on our RTX 3080). As we can clearly see, DLSS was ever faster, around 4-5 frames per second, than FSR.

In conclusion, NVIDIA’s DLSS implementation in Marvel’s Avengers is truly amazing. Not only does it look better than AMD’s FSR, but it’s faster too. In addition, DLSS reduces aliasing to an extent that is even better than original resolutions.

John Papadopoulos

John Papadopoulos

John is the founder and editor-in-chief of DSOGaming. He is a PC game fan and strongly supports the modding and indie communities. Prior to creating DSOGaming, John worked on a number of gaming sites. While he is a hardcore PC player, his game roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES one of the best consoles. Still, the PC platform won him over consoles. This was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher dissertation on “The Evolution of PC graphics cards.”
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