4K, beam tracking, performance and more discussed by the team.
In the wake of the surprise fall of the Resident Evil Village ‘Maiden’ demo for PlayStation 5 last night, the Digital Foundry team sat down to talk about impressions of the new demo. John Linneman and Alex Battaglia are joined by serial expert Alex Aniel, author of Itchy, Tasty: An Unofficial of Resident Evil. The result? The video built into this page!
Image quality provides much of the discussion, with the PlayStation 5 delivering the full 3840
Also interesting is that like the Devil May Cry 5 Special Edition, Capcom also seems to use the console’s beam tracking hardware for RT reflections. The actual effect is very subtle, and the reflections themselves have low resolution, but it is definitely a step above the RE engine’s more typical screen space reflections that have historically not looked so good on previous RE Engine titles. The effect of beam tracking on performance is not clear, but while targeting 60 frames per second, the game can not fully maintain it: large open areas can cause small problems while the frame rate drops significantly in attack sequences. It will be interesting to see how performance holds up in the expansive outdoor areas – parts of the game we have so far only seen in promotional material.
Of course, this is an early demo and not necessarily representative of the final performance, but we’ll certainly be interested in seeing how Resident Evil Village plays out – especially since it’s another console game across generations, with PS4 and Xbox One reproductions. of the title that takes its place along with the shining next generations. In any case, first impressions are absolutely beneficial, and if you have the means, we strongly recommend checking out this demo. We want to be sure to follow the progress of Resident Evil Village right up to launch and beyond.