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League of Legends Patch 11.15: Complete notes and updates



Akshan, Rogue Sentinel debuts in League of Legends Patch 11.15.

In line with the ongoing Sentinels of Light event, which started on July 8, Akshan is a Sentinel who “turns into a battle with an ancient weapon of enormous power”, according to Riot.

A midfielder with a gripping pistol, hidden and a resurrection, the master is described as a “roguish assassin” and someone who fits the “let’s make this Lux player-fool-life-miserable” playstyle.

“We’ve seen shooters walk in the middle of pro and regular play for a while, but none of them feel like they belong there,” said Jeevun “Jag”

; Sidhu, game design July 7. “They do not give the things that the master designed for the middle should, such as audience control or goal access. So we wanted to create an experience that would feel like a clear assassin style, but also clear like a shooter, and put the two worlds together in the middle.

Apart from the new champion, Patch 11.15 also includes a number of balance changes that are adapted to solo queue and pro play. Irelia, Rumble and Shyvana are just a few of the many champions that will be needed.

Here is the complete list of notes and updates for Leagues Patch 11.15

Master

[New] Akshan

Passive – dirty fighting

  • Every third hit from Akshan’s attacks and harmful abilities results in an outbreak of physical damage. If the target was a champion, Akshan will also receive a shield
  • After the attack, Akshan fires a new attack that reduces physical damage. The second shot can be interrupted as a normal basic attack. If Akshan interrupts the second shot, he gets a speed of movement

Q – Avengerang

  • Akshan throws a boomerang that inflicts physical damage and reveals enemies that hit, and expands the range each time it hits an enemy. Enemies can be hit once when the boomerang goes out, and once when it returns

W – Going Rogue

  • Passive: When enemy masters kill one of Akshan’s allies, they are branded as Villains. When Akshan gets a removal on a villain, he gets bonus gold, all allies killed by a villain are revived at the base, and villain status is removed from all other enemies
  • Active: Akshan is camouflaged for short duration, or indefinitely near terrain. During this time, Akshan can see paths leading towards Scoundrels and gaining speed and mana regeneration as they move towards them

E – heroic turn

  • Akshan fires a hook shot located in the first terrain. While built, he can adjust to swing around the terrain in the thrown direction, and shoot physical damage bullets at the nearest enemy as you swing. As he turns, he can adjust again to jump off in the direction of the cursor and fire one last shot
  • Heroic Swing’s cooldown resets when Akshan earns a removal on an enemy master

R – Comeuppance

  • Akshan locks himself on an enemy master and begins to channel power into his pistol to store bullets. At the end of the duration or after reworking, Akshan releases the stored bullets, and each deals physical damage based on the lack of health of the first minion, master or structure hit
  • Akshan can move normally and take heroic turns while channeling and shooting Comeuppance

Annie

Image via Riot Games

Q – Resolve

  • Injury ratio: 80 percent AP to 75 percent AP

Aurelion Sol

Image via Riot Games

Q – Starsurge

  • Cooling down: 11/10/9/8/7 seconds to 12/11/10/9/8 seconds

Blitzcrank

Image via Riot Games

Armor: 37 to 40

Q – Rocket Grab

  • Damage: 70/120/170/220/270 (+100 percent AP) to 90/140/190/240/290 (+120 percent AP)

Caitlyn

Image via Riot Games

Q – Piltover Peacemaker

  • Damage ratio: 130/140/150/160/170 percent AD to 130/145/160/175/190 percent AD

Cassiopeia

Image via Riot Games

E – Twin Fang

  • Base strength damage: 10/30/50/70/90 to 20/40/60/80/100

Gwen

Image via Riot Games

E – Skip a Slash

  • Bonus attack rate: 40/50/60/70/80 percent to 20/35/50/65/80 percent

Irelia

Image via Riot Games

W – Trassig dans

  • Damage ratio: 50 percent AD (maximum 150 percent AD) to 40 percent AD (maximum 120 percent AD)
  • Damage reduction 40 percent to 80 percent physical damage, 20 percent to 40 percent magic damage (levels 1 to 18) to 44 percent to 70 percent physical damage, 20 percent to 35 percent magic damage (levels 1 to 18)

Kayle

Image via Riot Games

Magic resistance: 30 to 26

Know

Image via Riot Games

Q – thundering Shuriken

  • Damage: 75/115/155195/235 (+75 percent AP) to 85/130/175/220/265 (+80 percent AP)

Mordekaiser

Image via Riot Games

W – indestructible

  • Cooling down: 14/13/12/11/10 seconds to 12/11/10/9/8 seconds
  • Stored injuries that are reduced after injury: 35 percent to 45 percent

Nidalee

Image via Riot Games

Health: 545 (level 1) to 570 (level 1)

Health growth: 85 to 95

Rell

Image via Riot Games

W – Ferromancy

  • Cooling: 13 seconds to 11 seconds

Rumble

Image via Riot Games

Passive – Junkyard Titan

  • [Update] Fixed a bug where Rumble’s Heat would begin to decay at inconsistent times instead of the intended four seconds
  • [New] Overheating control: Rumble now overheats immediately when they reach 100 Heat, instead of having a short window where multiple rods can be thrown before overheating
  • [Update] Trade undo error correction: Rumble’s Heat is no longer reset to previous values ​​when you undo store purchases
  • [Update] tooltip: Now sets the correct overheating duration of 5.25 seconds (actual overheating duration unchanged)

E – Electro Harpoon

  • [Update] Out-of-range error correction: Rumble does not stop moving when facing the Electro Harpoon at extremely long distances

Shyvana

Image via Riot Games

Q – Twin Bite

  • Cooling down: 9/8/7/6/5 seconds to 7 / 6.5 / 6 / 5.5 / 5 seconds
  • First hit ratio: 25 percent AP to 35 percent AP (AD ratio unchanged)
  • Other hit rates: 15 percent AP to 25 percent AP (AD ratio unchanged)

Sylas

Image via Riot Games

Q – Chain Lash

  • Detonation damage: 60/115/170/225/280 (+80 percent AP) to 70/125/180/230/290 (+90 percent AP)

W – Kingslayer

  • Heal: 30/60/90/120/150 (+45 percent AP) to 25/50/75/100/125 (+40 percent AP)
  • Maximum cure: 60/120/180/240/300 (+90 percent AP) to 50/100/150/200/250 (+80 percent AP)

Sin

Image via Riot Games

Q – Dark Sphere

  • Cost: 60/65/70/75/80 mana to 40/50/60/70/80 mana

Threshold

Image via Riot Games

E – Flay

  • Cooling down: 11 / 10.5 / 10 / 9.5 / 9 seconds to 13 / 12.25 / 11.5 / 10.75 / 10 seconds

Viego

Image via Riot Games

Q – Blade of the Ruined King

  • Base damage: 25/40/55/70/85 to 15/30/45/60/75
  • Bonus damage to monsters: 10 to 20
  • Healing from injury to marked minions: 50 percent to 10 percent

Wukong

Image via Riot Games

Health rain: Four to 2.5

Xayah

Image via Riot Games

R – Spring storm

  • Cooling down: 160/145/130 seconds to 140/120/100 seconds

Goods

Hullbreaker

  • Boarding Party bonus resistance: 20 to 45 bonus armor and bonus magic resistance (level 1/10/11/12/13/14/15/16/17) to 20 to 60 bonus armor and bonus magic resistance (level nine to 18)

Ultimate Spelling Book Updates

Ultimate Summoner spell pool

  • [New] Malphite: R – Thunderclap is now available, with 0 bonus ability speed and 80 percent ratio
  • [Rem] Tryndamere: R – Undying Rage is no longer available

Champion buffs

  • + Five percent damage done, five percent damage taken

Master nerfs

  • Jax: + Five percent damage taken
  • Wheelbarrow: + Five percent damage taken
  • Yuumi: -Five percent treated damage, -20 percent healing and shielding to -5 percent damage treated, -25 percent healing and shielding

Ulternate conveners

  • Miss Fortune: R – 80 percent AD / AP ratio to 100 percent AD / AP ratio
  • Jhin: R -35 bonus ability speed to 45 bonus ability speed
  • Ezreal: R – 80 percent AD / AP ratio to 90 percent AD / AP ratio
  • Lux: R – 80 percent AD / AP ratio to 90 percent AD / AP ratio
  • Xerath: R -90 percent AD / AP ratio to 100 percent AD / AP ratio

Ulternate summons nerfs

  • Olaf: R – 10 speed with bonus ability to 0 speed ability with bonus

Bug fixes and more

  • Stealth masters can now have stealth Ulternate Summoners offered to them
  • Clones will now copy the health field icons correctly, including the Ulternate Summoner icon. This solution also applies more widely (eg Will Omnistone now copy the icon correctly above)
  • First Blood gold now correctly matches the classic Summoner’s Rift value (150 gold to 100 gold)
  • Dragon Souls revive now triggers after the master revives
  • Fixed a bug where the text to steal a broken dragon was incorrect
  • Volibear will no longer sometimes spit out rockets from Ulternate Summoner when he tries to bite

Matchmaking

Matchmaking for Ultimate Spellbook has been “reseded”, according to Riot. This means that your matches will now be with players at a “more equal skill level.” This solution came into force in the middle of the previous update, but Riot thinks it is worth pointing out in update 11.15.

Summoner’s Rift ranked split three

The third ranking division begins on Sunday 8 August. An Akshan summons icon, Akshan emotes, and a series of Eternals capsules will be in place.

Collision

  • Mount Targon Clash: The second weekend of Mount Targon Clash will be July 24 and 25.
    • Team formation for the second weekend will be open from 19 July.
  • Bandle City Clash: The first weekend of the Bandle City-themed Clash will be August 7th and 8th.
    • Team formation for the first weekend will be open from 2 August.
    • The second weekend will be under update 11.16.

Bug fixes and changes in quality of life

  • Remember sound effects now played by the base Nautilus, Abyssal Nautilus, Subterranean Nautilus, Subterranean Nautilus, Astron Nautilus and Worldbreaker Nautilus
  • Fixed a bug on Kayns E SFX where it made a popping sound when it dropped
  • Kayn’s global transformation SFX will now play for both allies and enemies
  • Odyssey Kayn’s dance music is now form-specific
  • Kayns W on hit SFX is now form-specific
  • Base Kayn’s recall SFX is now form-specific
  • Kayns transformation SFX is now stereo for the local player
  • Fixed a bug where Lillias Q – Blooming Blows’ movement speed did not scale from AP from runes
  • Nocturne’s Passive – Umbra Blades’ now heals right for the full amount against pets
  • Illaoi’s Q – Tentacle Smash’s animation will no longer lock if she enters a new command immediately after you cast the ability
  • Shaco’s Q – Deceive’s orange smoke VFX is now displayed correctly from the enemy’s point of view when thrown through war fog
  • Kled and all his skins have had one of the W-vote lines restored
  • Marauder Kled now switches correctly between its mounted and unassembled voice lines
  • Viego will now respond to Shadow Island’s speech interactions instead of Demacian
  • Zoe’s scary lines for Ezreal and Lux ​​have been restored
  • True Damage Senna’s unique skin voice lines have been restored

Upcoming leather and chrome

Image via Riot Games

Shine

  • Sentinel Graves
  • Sentinel Pyke
  • Sentinel Rengar
  • Destroyed Miss Fortune
  • Cyber ​​Pop Akshan
  • Unbound threshold

Chromas

  • Sentinel Graves
  • Sentinel Pyke
  • Sentinel Rengar
  • Destroyed Miss Fortune
  • Cyber ​​Pop Akshan

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