قالب وردپرس درنا توس
Home / Technology / It's 2018 and I'm hooked on megaman X again

It's 2018 and I'm hooked on megaman X again



Screenshot: Kotaku (Mega Man X Legacy Collection)

I've never had a single motion in a video game as much as the Mega Man X dashhoppet. I could dash jump all the daily joints, the walls, over the pits filled with spikes. For all the double jumpers, dodge the roles and infinite sprints I've met since, nothing has filled my heart with so much pleasure as melting the thumb across two buttons at the same time to start myself over the screen with as much control and ease of use.

Mega Man X Legacy Collection published this week on each platform, but mobile, is divided into two parts. The first contains X1

through X3 originally on SNES, as well as X4 from the PS1 era. The other part contains X5 through X8 which is all PS1 or PS2 games running with the switch to 3D. Unless you are a hardcore X fan , the first collection is all you need. And you need it. I have not found anything since the original X games on SNES that have captured a perfect blend of exploration and page scrolling shoot, and have them all in one place with the ability to swap back and soon between them fast with just a few button presses is surprisingly nice. (19459022) Mega Man X took the structure of the original Mega Man games and added wall climbing and a small progression system where X could have its abilities like uploading blasts, upgraded). ) There has never been a better opportunity to go back and experience the exceptional dashshop that put Mega Man X on the map and helped it, in the eyes of someone (like me), surpassing the original series.

Kotaku Game Diary

Daily thoughts from a Kotaku stabs about a game we play.

In the first level of Mega Man X the titulator controls itself as its predecessor, but halfway through the Chill Penguin scene gives a capsule upgrade the ability to dash, opening all the rest of the game to be explored and mastered by to leave X new areas that are not previously available. With this stupidity, players can move in circles around bosses who are otherwise impossible to avoid when they only drive left or right. It is a revelation that is capable of moving in controlled outbursts. X does not move as smoothly as Mario says in Super Mario World but that's the point. X is a robot: Clunky, but propulsive, with sharp shift in momentum when accelerating and decelerating.

Screenshot: Kotaku (Mega Man X Legacy Collection) Mega Man X Dash is the opposite of moving underwater or feeling your body is weighed down and reacting in a dream. Instead, management X feels like a moment after putting on a new pair of sneakers when you realize how worn the old ones were. The way the games let you dash in a jump or perform both moves simultaneously to catapult on the wall or over an enemy is so good that Capcom realized it was better not to give the opportunity to get an upgrade you might find for all the later games. Mega Man X2 contains a similar slate with upgrades for X to find, but dashing is there from the start of the opening level. A boss fighting a robot, more screen height also gives it a great benefit, so you maneuver through a maze of hanging platforms as they were a jungle gym.

X2 is special for many reasons, including adding just the right amount of conspiratory history, turning to add context to each level and fighting without destroying the pace, which began to happen by X3 ]. There are also more collectibles and secrets hidden over each level that make backtracking even more important without falling into the trap to become a boring Metroid copycat. What most caught my imagination when I first played the sequel was how it spelled into X's dash-enabled mobility by expanding levels and fighting if possible. Overdrive ostriches and firefights especially, but not very difficult meetings, still two of the game's most interesting for how they violate the convention push the classic Mega Man battle structure beyond the standard single-screen room surrounded by four walls.

Four Stag Chiefs are a vertical hole in a volcano. He jumps up and down these walls and even goes off the screen. Instead of contrasting with X's abilities, he mirrors them, which leads to a fun competition to see if you can beat him in the air instead of just melting him on the ground by remembering his attack pattern. Overdrive Ostrich level is even bigger, expand horizontally instead of vertically. The bird can tie over the scene much faster than X, but if X can slide past and run until it's out of the screen, his silhouette will appear in the background that goes parallel to the player until he finally jumpes to the foreground. The ability to run during these matches, instead of being caught in a steel cage, makes Mega Max X2 feel even more liberating than the first game.

Everything coming out this summer, I did not & # 39; I do not see myself falling back to M ega Man X the hole, but here I hope I'm jumping every single health tank and capsule upgrade as it's 90's. The Legend of Zelda: A Link to the Past and Super Metroid get much of the credit to make SNES one of the best console libraries and there is no shortage of indie games inspired by and try to imitate them as a result. The early Mega Man X games were masters of their own, strange hybrid formulas, and no one has managed to recreate it better than the originals.


Source link