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Indie Developers do not like Steam's new revenue sharing revenue



Steamed Steamed is dedicated to everything in and around Valve's PC game service.

Steam evolves continuously behind the scenes, but the latest reorganization of the storefront's molecules has given some developers a scratch on their heads. Now, if a game amounts to $ 1

0 million, developers must share less money with Valve. And if it hits $ 50 million, even less than that.

Valve announced tweaks to Steam's revenue sharing system in a post on Friday. Previously, all developers had to give 30 percent of the revenues to Valve. Now, if a game makes $ 10 million, the developer must only throw 25 percent of the earnings after that in Valve's bottomless money abyss. If it makes up to $ 50 million, the developer only Valve is due to a 20 percent cut of remaining sales.

"The value of a large network like Steam has many benefits that contribute and shared by all participants," Valiler wrote. "Finding the right balance to reflect these contributions is a difficult but important factor in a well-functioning network. It has always been clear that successful games and their large audience have a significant impact on network effects so that Steam recognizes and continues to be An attractive platform for these games is an important goal for all participants in the network. "

Meanwhile, smaller developers, who make up most of Steam's libraries, still owe Valve 30 percent of their revenues. These developers may be lucky to snoop $ 1 million, let alone $ 10 million or more. In a marketplace where it becomes increasingly difficult for even the most entertaining indians to get a foothold, developers are confused by Valve's decision to make it easier for the biggest games that have already made it easier for exposure and money. [19659007] Some developers are on the go as a way for Valve to keep bigger games on Steam's platform. "Valve statement, paraphrased:" Do not worry, big game productions, we'd like to subsidize your increased income with the broken dreams of hopeful devs that fell as little to do it because they have no influence and we do not care, "Sa Flame Bear Rami Ismail on Twitter . "Just do not start your own store."

In recent years, an increasing number of big games have avoided Steam launching at the publisher's own stores, such as Call of Duty: Black Ops 4 is on Blizzard's Battle.net, EA's Game Release via Origin, Fallout 76 is on Bethesda's launcher, and Fortnite is on Epic's.


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