& # 39; Many characters fight with sword & # 39;
Despite all the [intentional] chaos that occurred with Super Smash Bros. Ultimate defender Keza MacDonald managed to grab Serie Masahiro Sakurai to see what still drives him and how the sausage is made.
Masahiro Sakurai started back in 1992 with Kirby Dreamland, and has since had the influence of some of Nintendo's largest tiles. Moving on to Sakurai Muses on their parents with The Guardian, noting that they never actively supported me, there was a lot of insecurity and fear. When I worked at the Kirby games, I said that everything suddenly had my parents Kirby accessories that hung around the house. "
Basically, he was not on the track to get involved in the games industry at all:" I tried to become an engineer, but something happened that made me think, maybe I can make a game instead. It was a two-year period at school where I would do a part-time job to earn enough money to buy games that I would play to investigate. I went out of my way to play games I did not like or found interesting. They ended up being much more informative to me. At home I literally have thousands of games, and I think of them as the beads of wisdom from my predecessors. Game development is very difficult. No one sets out to make a game that's not fun. It is all the challenges and difficulties that happen throughout the development that determine whether a game is a failure or a success. I think playing the thousands of games is the easiest and easiest way to learn from my predecessors. "
And the leather he did, because he obviously still comes up with many of the more granular ideas of the series, even the help of trophies. He reads that" In games generally, many characters beat with swords ", which makes him to shout them in favor of new ideas. He says he has a
He carries that passion into the real world as he paints on his massive collection: "I have so many that I can not even think of showing them. Today I try to go for download versions, not to take up so much space … one of the biggest challenges of staying in Tokyo, do not have room to do anything. "
The full interview is a breezy read and I recommend it
From King to Kirby: Smash Bros. Masahiro Sakurai on mashing up 35 years of game history [The Guardian]
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