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In Militia, Tall Cops Are Bastards



Illustration for the article titled In iMilitions / i, Tall Cops Are Bastards

Picture: TallBoys

Russian studio TallBoys has released a few minutes of footage from Militia, the upcoming “try to escape a city monitored by a giant policeman” simulator (h / t Rock Paper Shotgun).

Since July last year, the game has been updated with voice acting, as well as a system that allows you to talk to the giant cop and other townspeople. Other than that, it looks like the same scary, avant-garde project the developers unveiled in 2020.

“In order for the police officer and the environment to understand the player correctly, we are working on a system that will process the player’s response correctly based on the context,” a newly developed blog explained, drawn comparisons with co-op ghost hunting Fasmophobia. “It is important that it does not make stupid mistakes or create obstacles, as the answers will affect the mood and attitude of the Militia to the player.”

TallBoys has said so Militia will also include a text-based option to the voice mechanics and maybe even a “classic dialogue system.”

Since it was first shown a few months ago, Militia has received attention both from fans of weird video games and state-owned Russian press, the latter who described the game as “russophobic” because of the policeman’s resemblance to Uncle Styopa, a character from Russian literature and comics from the 1930s.

“Our goal is not to create a bad image of the police, but to investigate the problem of responsibility and power,” Militia told art director and designer Vladimir Semenets Polygon September last year.

Militia is currently under development for PC. There is no release date.




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