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I feel willing to accept help in Final Fantasy XIV



Kotaku Game Diary Daily thoughts from a Kotaku employee about a game we play.

It is the holiday season, which means that I have turned off with my secret favorite game 201

8, Final Fantasy XIV and leveling of character classes. I started leveling out Blacksmith to make a friend a holiday gift, but I found myself progressing to higher levels thanks to unprompted peer charity. It has made me wonder: Can I really call myself a real blacksmith if I didn't do it on my own?

I'm not much of a crafter in online games. I usually double enough to keep myself straight, but never fog your toes into the markets. In the lead up to Christmas, I decided that one of my characters would make a sword for his in-game partner. It meant sitting down to paint some levels in the Blacksmith class. I poured a good deal of time to collect materials and create items until I was around thirty. Current max level is 70, and I was quite happy to swing where I was. But when I mentioned my random smithing in a Discord channel, I cheat the players behind some of the server's best role-playing game tournaments. I had a lot of nice and enthusiastic players to show me the ropes to other design classes and help.

All these high quality rings were given to me for free, to help me get up via delivery orders.

To be able to level a craft class, you could just sit down and make a variety of different things. That's how I did it. But Final Fantasy XIV also has renewable missions called "leves." To make a living, you need to create a specific object and deliver it to an NPC. The better the quality item, the more experience you get. Shortly after I told my friends about my design, they set me up with "live kits", which are pre-defined collections of high quality equipment that I could deliver immediately to the required NPCs. Suddenly I was flooded with mythril broadswords and high-grade mining equipment. I was able to make enough deliveries to jump from level 30 to level 50 in a matter of hours. I am currently sitting on sets that will raise the Goldsmith and Culinarian classes just as high. While it still gives me a way out of the maximum level, it's cut out a big part of my first gate. And if I'm honest, I'm feeling a little guilty.

This is not a blow to the friends' generosity; It's about how games have led me to think about achievements. Surely there are players out there who did things the hard way. Are they better smiths than me? Better players? I imagine someone would believe it. Video games can be competitive and it can often feel that collaboration is something of a dirty action. But my experience here highlights exactly what I find so compelling about shared online worlds. My forging trip may not be as hardcore as another player, but the help I received and the enthusiasm I have met with highlight the power of society and social space. This is an MMORPG. I just happened to lean more on the massively multiplayer part of it for my own journey.

A kind player has taken to make me special equipment when I get into my classes.

I'm torn. I love how much my craft has drawn me closer to my community and friends. I have people who offer me high quality tools and equipment that has helped me produce amazing work. I have learned to know people in a new capacity outside of the role-play, questioning a side of the game I am not familiar with. Besides, I have accepted similar types of charity before once, a handful of Kotaku readers helped me complete Monster Hunter: World 's story mode. It's fun and confirms, although a small part of me worries me, I'm not "legitimate" enough. Maybe it doesn't matter: I connect with friends and enjoy my journey.


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