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How to unlock your framerate in Fallout 76



Fallout 76 beta or B.E.T.A.-came on PC yesterday. We discovered some things in the process, such as the graphics options available and the lack of FOV adjustments in the game. A big concern with any PC game, however, is the ability to run on arbitrary high frameries. If you have a top-down computer with a high-refresh rate meter, you'll have to play at 60fps as a motorcycle training wheel.

Fortunately, there is a solution to the Fallout 76 border, and it will be known to anyone who has played previously Bethesda games from the series. (As with tinkering with any game file, you do it at your own risk.)

Once you've run the game once and selected the settings, exit the game and open Windows Explorer. Navigate to the Documents My Games Fallout 76 folder and open the Fallout76Prefs.ini file. This is where most of the game settings are located (with someone else in Fallout76.ini). If you are searching for & # 39; iPresentInterval & # 39 ;, you should find the line of text you need to change. If the line is missing, add it to the [Display] header. The revised line should read & # 39; iPresentInterval = 0 & # 39; to disable vsync and remove framerate limiter.

As an option for Nvidia card users, try to force vsync off in the Nvidia Control Panel. Go to Manage 3D Settings and set Vertical Sync to off. This has definitely worked for me in testing, although it did not seem to work for others. I tried the same with an AMD graphics card, just using the AMD settings to force vsync off. This does not seem to have any effect, so it is probably the best approach to stick to INI file editing.

To test if this work, you can still launch Fallout 76 beta even when a test is not currently running. Run a framerate overlay as FRAPS, and you should see the first load screens with some insanely high frameries. On a fast PC with a 2080 Ti I saw up to 2500 and more. If the frame rate is at 60 or higher, it appears to target half the refresh rate (then 72fps on a 1

44Hz screen), so it did not work. You may need to run in fullscreen mode instead of border mode.

A few notes for removing the limitation limiter. Bethesda's previous game has bound some of the game logic to framerate, so things like physics and speed of movement can be broken if you drive too high framerates. Skyrim with iPresentInterval = 0 are basically unplayable dragons teleportering around and floating backwards and other shenanigans – and Fallout 4 had a well-known issue where you could end up on a terminal.

Fallout 4 was patched to fix that problem as far as I can tell, but if you walk around 144 fps, the game will accelerate – as you look at the ground, you can easily crush 200 fps and move significantly faster than normally. In a single player game, feel free to do what you like. In multiplayer this, however, usually falls into the classification of cheating.

With Fallout 76, it seems that Bethesda has made some changes to the engine to improve things compared to Fallout 4. I will confirm during the next beta test in tomorrow, but I'm pretty sure the game supports running on the screen update rate by default (up to 144Hz), even with iPresentInterval = 1. So if you have a 144Hz or 120Hz screen, the INI hacking may not even be necessary. That's the good news. The bad news is that it goes beyond 144fps still some issues.

Bethesda must make sure everything is working properly and that everyone runs the game calculations at the right speed since you can not have a multiplayer game where some people can move faster and break physics. I noticed framerates of almost 200 fps in some buildings under the beta, and as with Fallout 4, which caused the speed up. The double game "Speed ​​hacking", this is a crime in most multiplayer games.

It may be that Bethesda will unlock INI file edits, or insert a hard-coded FPS cap. Hopefully, the ultimate solution is to give PC players the ability to run with an unlocked framerate, at least up to a 240-speed high-speed cable for the 240Hz display owners. As I see it, if a game engine can handle 20-120 fps without any problems, the same code can be customized to handle 20-240 fps as well. As we have said before, hardcoded framerate caps are a relic of a bygone era and must go away.


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