“We contacted a bunch of artists from all over the world who do not work with video games, [people who work in] comics, graphic novels and so on. And we gave them a very simple description of the game and how we thought these characters would be in terms of personality, “Sony XDEV Senior Producer John MacLaughlin told IGN. “We contacted so many different people from all over the world; South America, Africa, Japan, the Middle East, Russia, Eastern Europe, and we got this wild, eclectic bunch of art with these characters. ”
Destruction AllStars Game Modes Reveal
And these concepts found their way into the game thanks to the many different artists – key aspects of character design such as Genesis, which has knives instead of bones, came from the artist’s imagination rather than as mandates from the development team.
And while players will spend plenty of time behind the wheel like these characters, one of AllStar’s unique hooks is letting players jump out of their cars and run around on foot. Being able to draw unique hero movements, impressive parkour and more, playing as these characters is an integral part of the experience, and was pretty much always throughout the development. Although it certainly took some setting to get the game going on foot properly.“For quite a long time in the project, we had a very good feeling of how the piece is in a vehicle. We want the vehicles to be super agile, even the heavy ones are more agile than you see in a racing game, ”Berry explained. “Now we have grades [and] we can not just have them vulnerable, because then it will not be fun. But we can not have them too powerful. We’re not going to give them rocket launches because it’s a completely different game. So we need them to be these hyperreate athletic characters. ”
And when the team discovered how to weave the character and the vehicle game together so that they went hand in hand, it helped the team understand how to build arenas that are suitable for both types of games without letting one get too far away from another in multiplayer-focused experience.
“We did not want to separate the grades from the car too much. We did not want skyscrapers, although it can be cool to climb to the top and dive into the arena, because while climbing a skyscraper, climbing is pretty lonely, ”Berry explained. “If you have 16 characters and four of them are out of the vehicles and they are climbing a skyscraper, they are not really involved in a multiplayer game at that stage.”
Berry explained how, while the early test versions of levels could be quite large and quite high, Lucid worked to scale the arenas to more focused combat zones to keep players, both in and out of vehicles, always connected to combat. as possible.
Players can see this for themselves now, as Destruction AllStars is available on PS5 and is included in this month’s PS Plus series. For more information on the new PS5 exclusive, learn why Destruction AllStars’ delay helped set it up for a PS Plus launch, and stay tuned to IGN for more on the new game.
Jonathon Dornbush is IGN’s Senior News Editor, Host of Podcast Beyond! And PlayStation Manager. Talk to him on Twitter @jmdornbush.