About a year after Konami released P.T. a free "Silent Hills teaser" PlayStation 4 experience, the Japanese game publisher removed its listing. Ever since, the only way to play through this eerie, atmospheric horror vignette has been to find a PS4 that has already downloaded the demo.
It changed on Friday with the release of a free and largely authentic, copy of the experience. Unreal PT is now available for Windows PCs, providing an almost identical play through of the PS4 original. Ars has played through the 1.6 GB experience and confirmed that it provides a remarkable version of the Hideo Kojima original.
This means you will put on headphones and get a fresh pair of pants. Many years later, P.T. still offers a unique disturbing experience, thanks to its blend of repetition, simplicity, scary touch and impeccable sound design. Unreal PT transfers all of these aspects to the Windows PC, all while scaling up to true 4K resolution, and lean on impressive Unreal Engine 4 visual effects and maximize with the preferred frame rate. Unfortunately, the game's "wake from the ground" intro and pre-rendered conclusion is not included, so some brand new to P.T. will see a crawl on YouTube after completing to see what's missing. (In good news, the download contains a useful "guide.txt" file to explain how to get through PT s most confusing moments, if you are stuck at any time.)
The project's main developer, Radius Gordello, posted a development log next to the release to confirm about nine months of development time. It describes the team's efforts to build many of his version assets from the beginning, including "textures, models, animations, games and code." But Gordello makes no effort to re-use certain key values, including "Lisas, Norman's, and baby's models, the radio and images in the picture frames," along with all original sound effects and dialogue recordings. This fact makes the download's legal status particularly dark.
As a bonus (or minus, depending on the point of view), Unreal PT intends to work with VR headphones in a downpower capacity. However, Gordello in the notes emphasizes that the demo's VR implementation is far from optimal, due to his lack of adequate VR development equipment (he ran only a few VR tests on a school's data lab). In addition to being scary as all out, Unreal PT 's VR implementation is completely destroyed; The only really interesting aspect is that it is unable to properly align your 3D avatar so you can reposition your body in real-life to see the game's real-time rendition of actor Norman Reedus.
PT 's original purpose, as a teaser for a collaboration between Hideo Kojima and film director Guillermo Del Toro on a "Silent Hills" project, has long flown coop. Kojima was fired from Konami less than a year after P.T. s launch, and all of the studio's Kojima-healed projects, including Silent Hills stopped shortly thereafter. (Firing timing, before Metal Gear Solid V launched, led to later speculation as to why the game's end seemed to be rushed.)
Kojima, Del Toro and Reedus have since been reunited for the Sony-published, PS4 exclusive game Death Stranding whose release date has not yet been announced.
Listed image of Unreal PT