It’s hard to be a mercenary in the Warhammer 40k universe. Even if you get a cool dog and can upgrade your powerful weapons, everything you encounter is deadly and dangerous. Most things are covered by large spikes and probably pack some weapons as well. But it’s even harder to be an employed gun in this world when playing a game that can not reliably maintain a solid level of performance. This is the sad situation for most people who play the recently released Necromunda: Introduced pistol.
Developed by Streum On Studio and released earlier this week on virtually all platforms except Switch, Necromunda: Introduced pistol is a first-person, mission-based looter set in the Warhammer 40k universe. More specifically, in a large beehive located on the planet Necromunda. Hive cities are dangerous, crowded places where thousands of tons of resources, weapons and ammunition are produced, while local criminals and criminals run the place. IN Employed gun You are a mercenary who loses his entire team at the beginning of the game and must try to solve the mystery behind who killed their squad, why they did it and who the killers work for. What follows is a lot of Warhammer 40k lore, words and names.
In theory, the fight is in Employed gun should be a blast. The game is strongly inspired by the past Doom titles. (I was also reminded Rage 2battle.) You move fast and can double jump and grab hooks around levels and kill lots of enemies all the time. During missions, you can find loot chests and collect loot that you sell or keep at the end of the level. This sounds good, but unfortunately Employed gun struggling to deliver.
On consoles, the game is currently a mess. Players on both the Xbox Series X and PS5 have complained to many performance issues and errors. Playing on PS5, I found that the game could hardly be played in any areas, with the frame rate falling in the low 20s, as indicated by the FPS counter in the game, you can turn on via the settings menu. It makes fighting feel awful, and setting up shots while playing ping-pongs between 20fps and 60fps is annoying. I finally gave up playing on PS5 after just quests and switched to PC.
There were things better, but still not ideal. The players have reported crash and errors. I did not play it on RTX 3070, but I was dealing with micro stammers. I spent a long time fiddling with settings to get the game running on my PC. I finally had to lower the overall quality to medium, turn on the DLSS performance mode and turn off the DX12. Even then, I still encountered FPS nosedives during major battles. Kotaku’s resident uncle Mike Fahey also experienced problems with PC performance, so I’m safe to say it’s not my PC. Employed gun just running like shit right now.
(I expect at least a few people to be in the comments telling me they have no issues. It’s extremely useful information, and I’m so glad you shared it.)
I liked Employed gun when it did not originate infinitely. Fighting is simple and almost not as deep as Eternal doom, but it’s just enough enemy and weapon variation to prevent things from becoming obsolete. Between missions, you can level up your character, unlock new abilities and traits, and modify weapons you collect. Everything works quite well and creates a satisfying gameplay loop that I am excited to enjoy more if the technical kinks are trained.
If you’re a big 40k fan, you can play it. Or instead, while we wait Employed gun to be enhanced via patches, you can play the 12,000 other Warhammer games which has been released in recent years.