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Home / Technology / Heroes of the Storm's Imperius is an all-in bruiser, here's his full kit

Heroes of the Storm's Imperius is an all-in bruiser, here's his full kit



Talents and abilities

As I mentioned last week, Heroes of the Storm might be down when it comes to support from the top ranks of Blizzard (and Activision), but the team is left is still passionate and willing to support the game as long as possible. Part of that support (and by proxy, the efforts of the full team) is coming in the form of Imperius, which is requested by the community for ages.

As Tyrael's boss, Imperius brings more Diablo [RepresentationinthefoldwhichisalwaysagoodthingAccordingtoBlizzardhe'san"all-inbruiserwholeadsthechargewithstronginitiationandsingletargetdamage"whichseemstolineupwithhiskitthatyoucanperusebelow

The yeast is that at attacking a single hero he The enemy can do more than damage (child of like Malthael or Tyrande), with charging, wave clear and active armor ability baked. On paper he seems great for laning as he has some sustain with his armor and has the aforementioned waveclear with his W, which can be severely bolstered by his talents.

His heroics (ultimates) seem interesting as well, with the choice a shield of swords that can be popped as an offensive ability if your shield lasts the full duration or a pop-up that hits a hero "to the heavens." Imperius will be in the PTR (Public Test Realm) soon for testing before he goes live. Basic Attacks Consume the target's marks, dealing with 30% bonus damage per mark.

Basic Abilities

Celestial Charge (Q) damage. This is a hit hero, Channel to Stun for 1

second and deal 70 additional damage when fully finished

Solarion's Flare (W)

Release a fiery wave that deals 100 damage. Hit the bonus bonus and be slowed by 40% for 3 seconds

Molten Armor (E)

Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

Heroic Abilities Angelic Armaments (R)

Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.

Wrath of the Angiris (R)

After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can move the landing location by moving. After 2 seconds, the target into the ground, dealing with 375 damage and Stunning them for 1 second

Talents

Level 1

Impaling Light

Celestial Charge deals 125% increased damage.

Quest: Stun multiple enemy Heroes with a single Celestial Charge.

Reward: After Stunning 2 Heroes, permanently reduce the cooldown by 2
seconds.

Reward: After Stunning 3 Heroes , permanently reduce the cooldown by an
additional 2 seconds

Consuming Flame

Quest: Hitting Heroes with the center of Solarion's Flare increases its center damage by 10, up to 150.

Reward: After Hitting 15, 15, 15, 15, 15, 15, 15, 15, 16009003, Burn the Impure

Consumption of Solarion's Flare mark deals bonus damage equal to 3% of Hero's maximum health.

Level 4

Bulwark of Flame

Hitting a Hero with Solarion's Flare Grants 60 Physical Ar mother against the next 2 enemy Hero Basic Attacks. Stores up to 4 Charges.

Unshakable Faith

Activating Molten Armor removes Roots and Slows. If a disabling effect is
removed, heal for 250.

Battle Hunger
(Trait)

Heal for 82 Health for every Valorous Brand mark consumed.

Level 7

Flash of Anger

Hitting a Hero market by Solarion's Flare with Celestial Charge deals 160 damage around the target

Blaze of Glory

Solarion's Flare leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 125 damage.

Holy Fervor
(Active)

Level 13

Pathetic Mortals

] Stunning Enemy Heroes with Celestial Charge reduces their damage by 35%
for 4 seconds.

Divine Rage

Striking an enemy Hero with Molten Armor reduces its cooldown at 0.25 seconds.

Heat of Battle [19659003] Molten Armor heals 25% more while Imperius is below 50% Health.

Level 16

Ce lestial swiftness

Stunning an enemy hero with Celestial Charge grants 50% Attack Speed ​​and
20% Movement Speed ​​for 5 seconds

Melting Touch

Consuming a Molten Armor mark reduces the target's Armor by 25 for 4

Sovereign Armor

Molten Armor grants 50 Armor for 2.5 seconds

Level 20

Heavenly Host

Nearby allied Heroes gain 600 Shield for 3 seconds.If the Shield lasts the

Impervious

Full duration, Flare and sword at the nearest enemy Hero, dealing 140 damage.

Unrelenting Descent

Impervious
(Active)

Activate to become Unstoppable and gain 75 Spell Armor for 2 seconds. Healing Heroes with the center of Solarion's Flare reduces this cooldown by 5 seconds

Valorous Pursuit
(Active)

Activate to teleport to an enemy that has been market by Valorous Brand.

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