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Here are 15 minutes of Battlefield 5 running on an RTX 2080 Ti



Video also available on YouTube.

Last week at Gamescom, Nvidia informed about the upcoming RTX 2080/2080 Ti, Turing architecture, and what to expect from the next generation of graphics cards. As part of the event, we also showed demos of several games running with RTX enabled effects. One of these games is Battlefield V, and we were allowed to capture live recording of the game. Unlike previous recordings, we played the game this time, using ShadowPlay to record the session.

A few disclaimers are alright. First of all, the settings were locked, except for running at 1080p with RTX effects, we can not specifically specify which settings are being used (probably maximum quality, but this is an ongoing work, so who knows what that means). FRAPS and other performance statistics were also not allowed, but generally the game seems to run at 50-60 fps averages, with periodic drops. This is an alphabetical preview of Battlefield 5 with RTX effects, but just because there are some framer drops right now, it does not mean that the end product will be equally exposed to such problems.

The game is the standard Battlefield hazard, set in World War II and runs around a semi-destructive environment. The main show of the RTX effects is the reflections and shadows. We have had reflections in many games, but they are approximated using the screen reflections and cube maps-in other words they are not proper reflections. RTX and ray tracing make it possible to reflect not only what is present on the screen, but about objects that would otherwise not be visible.

How much do the RTX effects add? It's hard to say without being able to switch them on and off. The environments look good, but in a competitive game like Battlefield, I think many players will choose lower settings and higher frame rates than more accurate reflections and shadows. I would also like to mention that two days after the first game test where we captured this recording, we were shown another demonstration of Battlefield 5 with an updated build. The setup was not quite the same (it was not a full 64-player match), but in the second demonstration I did not see any obvious framerate drops.

Real-time ray tracing in games has just begun, both on hardware and software fronts. It has the potential to radically change the way a lot of graphics in games are rendered, but it will be a gradual process. When the Battlefield 5 and other RTX (and / or DirectX Ray Tracing) games come out, it will be in a market that is still dominated by graphics cards that do not manage the new effects. The games will necessarily have non-RTX / non-DXR modes to increase their potential range for many years.

Although today's hardware can only manage 60fps (or less) at 1

080p with radiation tracking, it's easy to imagine future GPUs where ray tracing performance doubles and doubles again. Ten years from now, even budget graphics cards will likely be able to handle ray tracing and we have to start somewhere. Nvidia has planted a flag saying that "one place" is now, with its Turing architecture and graphics card.

The GeForce RTX 2080 and 2080 Ti will launch September 20 with initial prices of $ 799 and $ 1,199. We get a full analysis of performance and features ready before then. Stay tuned.


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