One of the biggest tricks Blizzard ever drawn with Diablo convinced us that the dungeon crawler is a saturated genre. The term evokes an isometric perspective, looking down on shady netherworlds illuminated by a relentless stream of neon spells, all sprinkled with lots of thousands of fallen enemies. But look a little closer to this picture and you'll probably realize that you're staring at Diablo.
Blizzard's game has been synonymous with the ARPG jailbreak for 20 odd years now. Mad Head Games, the developer behind Pagan Online, understands this hierarchy and therefore does not try to hide its reverence for the game at the top. But by introducing Slavic influences and rapid pacing, this team also seeks to create its own identity in our collective vision of this genre.
Pagan Online's Global History throws you and up to three other players in a crossover universe starring from various pre-Christian mythologies, who you fight for and against. It's far from a linear story, and publishing director Yaropolk Rash, Mad Head Games, described it as "a series of experiences like Star Trek, where everything goes from one situation to another with each new battle chapter."
It is a world that blends the high imagination of dragons, mages and incredible legions of ghouls with the relatively unknown world ̵
Confidence in this area comes from the fact that Wargaming acts as a publisher and it means bringing over the skills of many years running service game giant World of Tanks. But do not let this fool you: Hedensk Online will be a first class game, but from what we know so far, it will be served more by Battle Chapters, which are packed with new stories and dungeons that will be released quarterly.
The clean, comic-like bone of skeletons looks fun to send itch to the ground.
Hedenske Online is right on hack and slash dungeonization. The basic game has a throw of six characters, each of which ends in turn – through experience and grade upgrades – has seven skills allocated for cooling hours. Outcomes emphasize that paganism online "does not fit normal D & D classes", and while you can play as a marinated barbarian berserker or sword and palace, there are also more unusual alternatives.
One of these is a beastmaster type whose special ability allows you to switch between controlling him and his pet bear. There will also be a bard who cheats his usual support solo to make his hands dirty. It is unconfirmed whether this involves destroying your mandolin over the enemies' heads as a mythological backyard breaker, but we can hope.
These characters can be customized with elements that imbue their attacks with elements like fire, thunder and water, all of which have their respective rock-paper-scissors interactions. It's a bit like calling this a break from existing ARPG formulas that Rash suggests to me, but the point is that it allows you to create varied iterations of the same character, tailored to the unique enemy types and bosses waiting for you in each arena  <img src = "https://www.pcgamesn.com/wp-content/uploads/2018/12/Pagan_Online_Gameplay_Reveal_Screenshots_3.jpg" alt = "By the gods
hedenske Online's colorful dungeons will be discarded of chiefs against all kinds of pre-Christian gods, everything from Slavic myths to the Meso-American Aztecs gods. If the success of the new god of war taught us something, it is mythological reinterpretations are a lot of fun.