We last so Harold halibut at GDC 201
“Harold halibut started life as a conversation over dinner about our love of stop-motion and history games, devs explains. – It was not long after we started building sets and dolls in dollhouses in our bedrooms. Welded metal, textiles sewn against tiny wooden floorboards and clay with the face the size of walnuts, immerse the player in Harold’s tactile world. ”
The result, as you can see above, is a project located somewhere between Double Fine Broken Age and a stop-motion Wes Anderson film as Isle of Dogs. And while Kotaku in senior reporter Nathan Grayson Harold halibut was “like a streamlined take on the standard point-and-click adventure with a bit of a worryingly bulky dialogue” during his GDC 2018 demo, I’m ready to immerse myself in this beautiful, handmade game no matter how it plays.
Harold halibut “coming soon” for PlayStation 4, Xbox One and PC.