After yesterday's announcement from NVIDIA, we finally know what's coming: GeForce RTX 2080 Ti, GeForce RTX 2080, and GeForce RTX 2070. So naturally after the main theme of the Palladium venue, NVIDIA provided hands-on demonstration and gameplay as the most important event on their public GeForce Gaming Celebration. The demos that were asked were all powered by the $ 1200 GeForce RTX 2080 Ti Founders Edition, with mandatory custom water cooler rigs showing their new game flagship.
While they also have a presence on Gamescom 2018, this is their main prize to show the new GeForce RTX card. In its own walled-off area, NVIDIA offered to print some game time with two GeForce RTX support titles: Shadow of the Tomb Raider and Battlefield V. Otherwise, they also had a veritable army of RTX 2080 Ti-equipped gaming PCs for the public, including Demoing Battlefield V and Shadow of the Tomb Raider (without RTX features), along with Hitman 2 and Metro: Exodus. In addition, there were some driving simulator rigs for Assetto Corsa Competizione, including one with hydraulic feedback. These games and more support real-time beam tracking with RTX, but not necessarily Deep Learning Super Sampling (DLSS), another technology announced by NVIDIA.
| NVIDIA RTX Game Support
|Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes Yes  Yes|
|Yes  Yes  Yes|
|Yes [Yes Yes  Yes  Yes||Yes|
|MechWarrior 5: Mercenaries||Yes|
|Alvorlig Sam 4: Planet Badass  No||Yes|
GeForce RTX 2080 Ti Download: The Shadow of Tomb Raider
Begin with the Shadow of Tomb Raider, I had to play through a platform confusing sequence that was fun hard to navigate. I thought I was just bad, but the neighbor's child walked equally badly and we ended up trading tips on each subsequent obstacle. Bad skills aside were the game rendered in 1080p and thanks to 60fps with the graphics settings locked, but I could definitely notice the frames, although the game was quite slow.
The game made an outdoor scene, but because of the 1080p quality of an approximately 24-inch screen, I could not see much of a total quality improvement. Unfortunately, I did not realize until after we had the opportunity to capture our recording, but honestly I'm glad that no one was exposed to video recording of my gaming skills.
Because we only had a certain time allocated, we were unable to complete that puzzle sequence, but from a real-time ray tracing perspective, it was difficult for me to distinguish any additional effects. It seems that this perception was similar to others who Tomb Raider Twitter issued a clarification .
GeForce RTX 2080 Ti Hands On: Battlefield V
For Battlefield V, the situation was similar to a 1080p 144Hz screen, playing on Rotterdam maps of LAN. There were frame pictures under fast-paced scenes, and in general, it did not seem as if it could keep up with the game. Again, there was no FPS info available, but the RTX 2080 Ti was almost certainly not switching out constant 60fps. Here real-time ray tracing was quite noticeable, with vibrant dynamic reflections in puddles, windows and river. Even at 1080p, these features were added to overall image quality, even though the final performance cost was unclear. Framerates is not a good image quality compromise in fast FPS, but for the record I've always been awful at shooters (except maybe Halo 2).
While the true play in the game tracked footage trailer is obvious to put the game and RTX in the best possible light, there is visible profit in explosions and lighting is reflected where they should. This time unplayed gameplay recording could be published to a later date, so the words are all we have.
Assetto Corsa Competizione, Custom Models and GeForce RTX 2080 Ti Photo Ops
Venue-goers try out the racing car rig after I hit
I also tried Assetto Corsa Competizione on the rig with hydraulic feedback, the entire layout is apparently worth over 40,000 euros. Just to find out what I already knew: I can not drive a race car (or non-automatic). The game is less intense than Battlefield V or Shadow of the Tomb Raider, and on that note I did not notice any frame when I was half racing half-crashing around the pitch.
In Gamescom, there were a few GeForce RTX 20 Series AIB cards on display, including EVGA and Palit / Gainward. The Palit / Gainward Representative mentioned that their custom card should be due to mid-September and that they had not yet started shipping, an interesting but surprising treat would consider NVIDIA just announced a fixed date.
With real-time raftracing, the games will be able to reproduce realistic reflections as shown in bad pictures like this …
… or this
NVIDIA even had a Gamescom mode with just GeForce RTX 2080 Ti in a glass display, meant for photo ops. People got an NVIDIA RTX t-shirt out of it, but it was a little funny to see people taking a picture with a graphics card in the middle of a million public game demos.
Somehow I think it would be more "normal" to see people taking themselves with a graphics card
I think there are a few relevant takeaways from hands-on:
- RTX in real-time ray tracing is still under development, something confirmed by the developers themselves for the Shadow of the Tomb Raider ] and Battlefield V;
- As presented so far, RTX requires both real-time beam tracking and deep learning super sampling (DLSS) developer support and implementations can vary between them
- As presented so far, RTX in terms of technology or platform is quite confusing to players, because it includes some different technologies like real-time ray tracing and deep learning super sampling (DLSS), but also provides name brothers for "GeForce RTX" 20 series and "GeForce RTX" branded games;
- The demos failed to explain apples to Apple performance differences between GTX 1080 Ti and RTX 2080 Ti
- 20. September is a long time to go without third party objective analysis