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Halo Infinite Update Reveals Important New Campaign Details

As part of the ongoing process to reveal more of Halo Infinite During 2021, 343 Industries today released a significant new update about the upcoming shooter that gives us a better idea of ​​what the studio is aiming for with the project. In this latest information dump, various developers at the company have talked specifically about the campaign for the game and what it wants in the store.

Detailed on the Halo website, the focus of this new blog was largely to explain the world of Halo Infinite which players will experience in their single player section. For those who are not aware, the game takes place on Zeta Halo this time. As for what 343 wanted to do with the design of this place, its two main goals were said “simplicity”

; and “heritage”. “For ‘Legacy’, we really want players to feel that they are experiencing a game they remember with joy (Halo: Combat Evolved), but with modernized graphics of course, ”explained 343’s art director, Justin Dinges. When it comes to “Simplicity”, we wanted to ensure that we steer clear of overly noisy designs and details, which is an important takeaway for the team that comes from Halo 5. With Halo Infinite, we wanted to take this new adventure back to its roots and create a visually pleasing experience that does not overwhelm with unnecessary complexity where readability and clear artistic composition prevail. ”

When he talked more about the design of Zeta Halo, Dinges said that the team took a lot of inspiration from their own surroundings in Washington. As such, Halo Infinite has a variety of mountains, rivers and forests to explore.

This goal is to make the world feel more like the Halo games in the old days, and also includes the enemy’s design. Once again, Dinges said that 343 tried to simplify the design of perennial enemies such as jackals and grunts to make them closer to nature “to their appearance in Halo 3 and previous titles. ”

And while this may sound like 343, it’s trying to recreate the original games in the series Halo Infinite, it also wants to bring in new ideas. One of them is with Grappleshot, which was revealed in last year’s gameplay demo. When we try to create these environments, 343 says that they must not only decide how they should be developed from an aesthetic point of view, but also when it comes to how the players should cross. “The good news is that not only is the game a lot more fun because of it, but we can also expect players to come to some really amazing places and vantage points that will further showcase the beauty of the world we have created,” Dinges said of this new the tool. “For me, Grappleshot is an exciting example of a new game feature that provides big wins for both players and devs.”

As a whole, it sounds like Halo Infinite trying to find a good balance between both old and new formats. Whether it turns out to be a success remains to be seen, but considering how the first few entries in this franchise are still loved to this day, it sounds like 343 Industries has a good sense of what fans want.

In case you are not already counting down the days, Halo Infinite is set to release later this year on an indefinite date until the fall. The game is coming to Xbox One, Xbox Series X and PC when it comes.

Are you still looking forward to Halo Infinite? Remember to let me know in the comments or over on Twitter at @ MooreMan12.

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