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Gun Game, multiplayer balance and more



The fan favorite game is back after today's massive update to Call of Duty: Black Ops 4, which also includes major changes in Multiplayer.

Treyarch released a new update for Call of Duty: Black Ops 4 today, which marks the "first major multiplayer balancing event since launch," according to the developer. Almost all major aspects of the game's core multiplayer mode have been tweaked, including "Weapon, Specialists, Maple, Scorestreaks, Perks, Gear, Game modes, and more." Blackout and Zombies, the game's other two multiplayer columns, have also received some changes.

Perhaps the most exciting feature of today's update, however, is the debut of the fan-favored Gun Game . This free-to-all-style game puts six players on a map with the goal of killing every weapon in the game. When you get a killing of a particular weapon, you will receive a new weapon until you've gone through the entire Black Ops 4 arsenal. Gun Game will be available until November 6th.

Of the many changes to Multiplayer, fans will be most excited to see major changes in the Black Ops 4 spa resort. Spawn camping has been a major problem plaguing Black Ops 4 multiplayer and Treyarch has adjusted the spell logic and spawned placement across different modes and maps. The developer added:

"In addition, gyro logic tuning has been made for hostile spawning in slums, summit, fire frequency, frequency, arsenal and icebreaker. Players should see an immediate improvement of health personnel on the maps and modes listed below, after to have installed this game update. "

The maps Icebreaker and Slums have specifically seen some of their covers" adjusted "to prevent spawning camping. In addition, thread adjustments for different maps of Team Deathmatch, Domination, Hardpoint, Free For All and Control are also made, with more details described in the update notes.

Today's update also deals with weapon balancing, which has not been a major problem for the game as well as specialists, which again I do not feel is big. As I said in my review, the weapon's arsenal in Black Ops 4 seems quite balanced already. Even Treyarch agreed that "the weapon ecosystem is in a healthy state since its launch."

However, the developer suggested that Assault Rifles should be the "go-to" weapon class, with others meant for specialization. Nevertheless, Treyarch feels that "run-and-gun SMG playstiles were underrepresented" so they've "nudged the balance between Assault Rifles and SMGs closer."

More specifically, damage areas for MX9 and Cordite have been expanded. Not all SMGs were buffet, as the GKS Quad Shot Operator Mod saw a slight increase in time between the fractures, while the Saug 9mm Dual Wield Operator Mod has reduced the accuracy of the hip.

Titan and VKM 750 Light Machine Guns have also been toned down. And while Shotguns is considered to be in a good place right now, Treyarch adjusted some attachments, which reduced the 1-hit-kill series on MOG 12 Choked Barrel.

In the same way, specialists do not feel incredibly destroyed at the moment, although some feel more powerful or useful than others. To solve this problem, Treyarch has adjusted specialists to "create more opportunities for opposition" as well as toned down some of the more powerful equipment. The duration of Recons Sensor Dar, for example, has been reduced. Nomad's K9-Unit health has also been reduced by 10 percent to encourage Nomad players to work with the dog, instead of letting the pet do all the work.

Today's Update for Call of Duty: Black Ops 4 is live for console versions of the game, with a PC update that will follow soon. It will contain several changes and enhancements specific to the PC version

Neither Zombies nor Blackout receive any major changes, but there is still a long list of bug fixes and small tweaks to the modes. You can view the full update notes for today's Black Ops 4 update here.


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