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Home / Technology / Gran Turismo Sport Receives Microtransactions One year after the series producer, it said it would not

Gran Turismo Sport Receives Microtransactions One year after the series producer, it said it would not



Screenshot: Sony (Gran Turismo Sport)

Gran Turismo Sport July update is now live, adds a new race track and more cars. Microtransactions have also been introduced, something the series producer said last year, the game would not have.

As of today, players can now buy cars directly for cash as long as they cost less than 2,000,000 in in-game currency. The change is currently in Asia and America, while the rest of the world will not see the new option until August 2nd. The Alpine Vision Gran Turismo 2017, for example, is now listed at $ 3 on the Playstation Store and in the game

This goes unlike what Kazunori Yamauchi, Managing Director of Polyphony Digital and Mastermind behind the Gran Turismo series said on PlayStation Experience 2017 in PlayStation Experience 2017. Malaysia a couple of months before the game came out. Asked for GT Track t would have microtransactions as previous games in the series, Yamauchi responded through a translator, "no." The interviewer who asked the question breathed a slight sigh and said, "God God." Everyone in the room laughed, including Yamauchi and the translator, and there was no wrong communication.

Hundreds of cars can now be purchased for a $ 1 to $ 3 on both PlayStation Store and in-game instead of using credits.
Screenshot: Sony (Gran Turismo Sport)

A year later, Yamauchi seems to have changed. GT Sport was the first Turismo game in four years and the first on PS4. Despite both of these things, it sold significantly worse than previous games. Combined with the cost of server maintenance and ongoing updates for the game, all of which have been free, may be why Sony has decided to start selling almost all of the game's virtual cars, about 218 according to GT Planet's matte, real world money. Sony did not respond immediately to a request from Kotaku for comment.

Meanwhile, some players in society are divided into the wisdom of this new move. An argument that has been submitted to the game's subreddit is that people with jobs or other full-time commitments prefer the opportunity to buy things and use it immediately, instead of wasting time slimming. Of course, it would be for the game to just unlock each car or, as another player suggested, increase the payouts for races to reduce how long it takes to get new cars.

The bigger takeaway is that no matter what Monetization Model is when a game is released, maybe not the same as it has six months or even a year down the road. We have become accustomed to games that make microtransactions and go free to games when they do not sell well initially or, as for Fortnite creates a whole new mode financed through the sale of cosmetics. In a racing car, cars are not cosmetic, but is the game. GT Sport 's boring grinder to unlock new cars was simply frustrating before, but now it's an option to quickly circumvent it, it feels understandably more harmful.


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