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God of War 2 Delayed until 2022, coming to PS4

Sony has announced that the sequel to 2018’s God of War is delayed until 2022 and that the long-awaited game will be released on both PS5 and PS4.

Head of PlayStation Studios Herman Hulst announced the news on PlayStation.Blog in a question and answer where he discussed what’s next for PlayStation Studios.

While sharing that Horizon Forbidden West is still about to release this holiday season, God of War started “a little later”, so the decision was made to push the game to 2022 to ensure that it is “the amazing God of War game” which we all want to play. “

“So we currently have two very big, very story-driven games under development: Horizon Forbidden West and the next God of War. And for both of them, they̵

7;re honestly affected by access to performance capture and talent,” Hulst said. “For Horizon, we believe we’re about to skip this holiday season. But it’s not entirely certain yet, and we’re working as hard as we can to confirm that for you as soon as we can.

“And for God of War, the project started a little later. So we’ve decided to postpone the game until next year, to make sure Santa Monica Studio can deliver the amazing God of War game that we all want to play. With these “Things have to give something. It can not be the quality of our titles, and it certainly will not be the health or well-being of our wonderful team.”

Santa Monica Studio shared a similar message on Twitter, thanking fans for “the amount of love our community has shown us” since the teaser for the next God of War aired last year. However, it wants to deliver an incredible experience without sacrificing the team’s safety and well-being, and the delay was the best option to achieve both.

“We are still focused on delivering a top quality game, while maintaining the safety and well-being of our team, creative partners and families. With this in mind, we have made the decision to move our release window to 2022.” Santa Monica Studio wrote.

The next God of War will be available to 110 million + PS4 owners

Hulst went on to explain how important it was that Sony did not leave the more than 110 million PS4 owners, but he promised that it was still very important to have “showpieces for PS5.”

“You can not build a community with over 110 million PS4 owners and just walk away from it, right? I think it will be bad news for PS4 fans, and honestly not very good business,” said Hulst. Where it makes sense to develop a title for both PS4 and PS5 – for Horizon Forbidden West, the next God of War, GT7 – we will continue to look at it. And if PS4 owners want to play that game, then they can. If they want to continue playing the PS5 version, the game will be there for them.

“That said, it’s also very important to have showpieces for PS5, hence the development of Returnal and Ratchet that are exclusive to PS5.”

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PlayStation Studio’s new IP includes a new game from Days Gone’s Bend Studio

Hulst also discussed how important the new IP is for PlayStation Studios, which accounts for half of the 25 titles under development at PlayStation Studios.

“New IP is incredibly important to us,” said Hulst. “New IP is the lifeblood of games. But new IP is just one aspect of our strategy. In the end, I want PlayStation Studios to be fiercely daring, take risks. I want us to continue to embrace the legacy of PlayStation, and push boundaries. for games, keep creating games that matter, games that probably would not have been made elsewhere.

“And you know, Bend Studio is working on a very exciting new IP that they are very, very passionate about. They build on the deep open systems they developed with Days Gone. So I’m very happy with Bend Studio.”

This news follows the report that Bend Studios’ Days Gone 2 pitch was rejected, which then resulted in the studio working on this new project.

These answers and more can be heard in the full interview on the official PlayStation Podcast, where he also discusses the importance of singleplayer, narrative games, how partnerships with Haven, Firewalk, Kojima Productions and From Software are a big focus, how Japanese games and talent are still extremely important to Sony, and how he hopes we have not seen the latest of Astro Bot.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Jerk.

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