Ah, bad Wii U – you have to feel it. Through bungled messaging and almost total non-support of its unique asymmetric gameplay, the Nintendo launched the ship without a compass in a sea full of pointed icebergs that were ready to crawl their shiny white hull. Despite releasing some good games on the platform, only a relatively small fraction of Nintendo devotees got to play them, and now Switch switches the console systematically from what little heritage it had. The silver lining until its death is the catalog of gemstones, refined to Switch ̵
Independent titles aside, these ports have been a triumph, which helps link gaps in the release plan between new titles. With a brand new audience capable of discovering them, Nintendo's inadvertent lack of use of GamePad means meaningfully – ironically – they can skip the ship virtually functionally intact; Miiverse integration is usually the biggest loss, even though we have seen solutions in the same way Splatoon 2 . With the new year approaching, we have rounded stragglers; The latest brilliant remnants that have not yet been saved from the Wii U and revitalized Switch. We would not be surprised to see any of these announcements this year and raise the great weapons Animal Crossing Fire Emblem: Three Houses and ( fingers crossed ]] Metroid Prime 4 in 2019.
Before we begin, let's take a moment and pour one out for two games we doubt, can ever make the jump to Switch games that took advantage of asymmetric Gameplay Genuine Interesting ways: Record the glasses in memory of Nintendo Land and Affordable Space Adventures We had a lot fun with it earlier in the launch, and The latter is a real hidden gem that – for shame – will probably remain hidden forever.
First up is the most colorful, lively video game you will ever play – Box Art alone was a fresh breath on store shelves back in 2013. Super Mario 3D World is a perfect stone stone between the 2D and 3D games from Nintendo's Tokyo EAD team, and introduces the world to Cat Mario and allows four players to take control of Mario, Luigi, Peach and Toad (echoing line-up from Super Mario Bros. 2 ). Truth-be-customs, after the 360 ° freedom of the Galaxy games, took 3D Worlds' built-in level design and angle controls some time to adapt, but it wins you with limiting enthusiasm and irrepressible energy. Five years back we awarded a stonking 10/10, so of course we will see this on the Switch – it's one of the jewels in the Wii crown.
The transition would be relatively painless as well. The touch screen can still be used in the handheld mode to detect hidden objects and the multiplayer focus would fit Switch to the ground – the only remarkable loss would blow Gamepad's microphone to raise platforms. Yes, we want this thanks-very-much . Zoinc!
Publisher: Nintendo / Developer: Atlus
From the sublime to the amazing ridiculous, the next up is Atlus & # 39; 19659022] Shin Megami Tensei / Fire Emblem crossover RPG that has you controlling a showbiz idol career in today's Tokyo while joining with FE characters to fight mysterious villains Mirages. Tokyo Mirage Sessions #FE released towards the end of Wii's journey and consequently found only a small audience, especially in the west. Those who took picked up, fell in love with the combat system and stylish mix of J-pop and classic RPG mechanics. A switch port would give more people the opportunity to discover their charm, even if it would require some raising – GamePad originally showed the map and the text of your in-game phone. Sounds like a perfect opportunity for the Switch Online app to earn its continuation as another display option on the Switch (as an alternative to getting them to appear on the main screen of course). The original also lacked an English dub – not a problem, but it would be nice to see one added to a potential port.
Coming from famous director Hideki Kamiya and PlatinumGames, despite being well received  The Wonderful 101 kinda fell through the cracks of the early Wii U directory; One of the games you would definitely have picked up on the offer, but probably didn't come. Its unique gameplay reported aspects of Pikmin with Viewtiful Joe (always A Good Thing ™) and urged you to gather a group of heroes who fought more or less as a unit. An all-and-kitchen-sink approach meant that it could easily overwhelm players, especially in higher difficulty, but the core challenge of adding Wonderful Ones to your team and taking down ever-inventive obstacles and enemies is addictive, to Finally catch you as Platinum's games so often do. In addition to some handy touch movements and some submenus, a Switch port would lose a little in translation, and we would love the opportunity to try it out again.
The chance to play a proper Pikmin on the go is tantalizing – Hi! Pikmin on 3DS did not manage enough itching. Odd rumors that Miyamoto -is sitting on a tightly finished Pikmin 4 seems unsensitive to us, so we will certainly welcome a port on Pikmin 3 while waiting for a tailor-made entry.This second successor brought winged and rock pikmin to the board, but added surprisingly little to the established paint; HD was without a doubt the most important addition to the series – these oranges and strawberries never look so juicy and delicate When it comes to controls, we generally prefer to use Wiimote and nunchuck over the GamePad, and beyond losing the separate map screen, we see zero issues with this, so the jump to Switch is almost completely intact.
Ok, so now we are at ports in ports but who in their right mind would knock down some of these on a handheld? Wind Waker s evergreen art style continues to charm the socks of anyone who plays it, and it has never looked better than on the Wii U. The slightly aggressive The flow of flowers is not to everyone's taste, but it is difficult to argue with the many gameplay tweaks that helped to tighten up the GameCube original. The AV TV mode on the HD Recovery shows that it could work perfectly well on the switch, especially with the touch screen in handheld mode.