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Frogware’s allegations that Nacon stole and pirated ‘The Sinking City’



The war of words between developer Frogwares and Nacon (formerly Bigben Interactive) over The sinking city warms up again. The developer has released a video claiming that Nacon pirated the title Lovecraftian action-adventure.

To summarize, back in August 2020, The sinking city was taken from digital store fronts due to the termination of the agreement between Nacon and Frogwares, after Frogwares claimed that Nacon broke several clauses in the license agreement for the game.

The game returned to digital store fronts earlier this year after a French judge ruled that Frogwares was in breach of contract with Nacon illegally. In response, Frogwares self-published The sinking city for the PS5 and Xbox series last month.

Which brings us to today, where Frogwares in a lengthy blog post describes how Nacon “stole, hacked, changed the source code and tried to cover up the reporting trail”

; for The sinking city. The post goes into detail about just what was changed in the game’s code and how, as well as the “giant digital footprints” that Nacon left behind.

Nacon responded to the allegations in a post on the game’s Steam page, saying they regretted Frogware’s decision to “[persist] in disrupting the release of the sinking city, ”even after Frogwares originally came to Nacon with a request for funding for the game.

None of what Frogwares states has yet been proven in court, but it’s just a sad situation in general. The sinking city is a solid bit of Lovecraftian horror, but now with all this happening, it unfortunately casts a cloud over the game and those involved.

Depending on your views, the Nacon-published version of The sinking city is available on PC, PlayStation 4 and Xbox One, while the Frogwares version is on PS5, Xbox Series and Nintendo Switch.




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