Forza Horizon 4 has been actively delivered with a drip with regular content since the 201
Emory RSR is the crown jewel of this Series 34 update, which drops next week. Players can claim it by filling 50 percent of the summer season’s playlist – basically a selection of different goals, from race wins to pull off certain stunts. It is joined by another addition, the 1968 Pontiac Firebird.
I have a love / hate relationship with FH4. On paper, it’s an extraordinary game. The breadth of cars on offer really has something for enthusiasts of any strip, Playground Games’ miniaturized rendition of the UK is refreshingly exploratory to explore through the seasons – although Edinburgh feels a bit lifeless – and the game is expertly optimized for PC, my optional platform. There is so much thing in Horizon, you wonder how a car nerd and arcade core could not fall completely in love with it. And still …
FH4 is a shining example of a game that suffers from excessive. It is aimless in its progression, far too willing to reward players for every achievement, and tries so desperately to be all things to all people that it fails to cultivate its own personality. It’s like someone you want to meet at work or at school who is uncomfortable, robotic nice for everyone without parting. I also do not love the game’s rubbery physique, although it is a very subjective matter, and they are absolutely useful.
That’s my philosophical steak FH4, and I could go on and on about small, petty complaints – from the franchise’s stagnant approach to car adaptation and editing of life, to reliance on old and inaccurate car models Forzas past. In the end, though, I look the other way at most of these issues and just play the game anyway, because it’s a staple at this point. All it takes is a car like the Emory RSR to pull me back for a week.
The Hotlaw-Outlaw Porsche is a very controversial vehicle in nature – one of my colleagues called it “cheesy” despite being “technically cool.” But it’s the exact type of car you can not really drive in any game as well FH4. And Horizon series have always been very good at resetting the frayed areas of automotive culture – the weird restomods and the curious ones. Need For Speed’s dabbled in it, although these games have an exponentially shorter shelf life than Microsoft’s racers.
At this point, FH4 is less of a game and more a place to go. And while I respect that for perseverance, I deeply hope for both Force franchise hits the reset button now that we’ve entered the Xbox Series X era – that Turn 10 and Playground ditch everything and dry the slate. I have a sneaking suspicion that they do not want to, simply because it has never been Forza’s modus operandi, and that the next iterations of Motorsport and Horizon will feel more or less like its predecessors with much the same content but shiny. I wish I was wrong.
Until then, I just want to dip back in FH4 and tools around Emory. It’s not like I have much choice, since all the other new racing games I was jazzed about playing in 2020 have been delayed.