Yet another update for Fortnite has arrived. The 5.30 patch adds an interesting new element – Rift-to-Go – along with a limited time mode that has the potential to tear up the action thoroughly by changing how to win a match. However, for players on consoles, the most significant change may have been buried deeper in the update notes – and it's one that has gone bad enough for Epic to work to regret it.
Located in the Gameplay area of the patch are the following line: "Tuned controller input and accelerations to enable more fine tuning when aiming." Shortly after the update went live, players began to report problems related to control sensitivity. Epic confirmed the issue and released a hotfix to "reset console sensitivity to a state before the v5.30 update." But it's more to history than that because not everything has been omitted.
In a post on Reddit, Epic explained that while it has been able to reverse some of the changes through a hotfix ̵
"Based on the player's feedback, we went a little too far here," explained Epic. "We will reset this change to how it worked before the update. From now on we've reset what we can through hotfixes, but need to free up a client update to resolve … the rest. Get this out to you as soon as we can, but not currently have a timeframe. "
Epic also outlined something that specifically affects those who play on Xbox One, saying:" We also lowered the dead zone used to target Xbox One controllers as we leave implemented in the game, as we think this is a healthy adjustment in the long run. By doing this we detected and fixed an error like slightly modified Aim Sensitivity for controllers. This means that you might need to adjust your sensitivity to make it to feel back, but you will no longer experience the change in sight acceleration. "
For a competitive shooter like Fortnite, where aim is key, talk to things like sensitivity and acceleration being a big deal e. Here we hope that Epic can fix it quickly.
Fortnite Update 5.3 News