Fortnite would not be the phenomenon as it is today without the one-to-one-hundred concept: conflict is the lifeblood of a royal struggle. Although pastel-colored shooters have probably put their own spin on the genre through light addition as shopping carts, the other major drawing is the world's building and status on the island. But Fortnite 's winning state starts to feel contrary to what keeps me back playing the game.
Earlier in the week Fortnite Fortnite caught the attention of the players through a mysterious desert show – every moment there was a lightning strike from the games in the game. The players predicted that it led to something, as the time of strikes did not seem to be random. Good luck to everyone who went there and tried to figure it out at the time, though. For things like this, it's easy to just die right away. While the lightning has turned into a dice, the axiometry remains true.
This week, Fortnite also made an in-game movie that can be seen on a driveway to celebrate the winner of a filming contest. However, players who have tried to see it continue to be murdered. You're probably better off watching it online on YouTube.
It began the beginning of the year to begin with a big event where a foreign visitor came down from the ski and opened teleportation scattered around the map – but many fans left frustrated because many players went into matches for the purpose of killing anyone who is naive enough to really enjoy the matter.
Please note a pattern here?
Now, undoubtedly much of what makes these experiences exciting is that you do not know if you can participate in them so when you manage to have a game at the moment that does not require shooting one gun, it feels extra special. If there is no danger, there is no excitement. But my growing dissatisfaction with Fortnite goes beyond wishing the players just wanted to relax and let me enjoy nature. I could just start the game in creative mode and explore at my discretion. But, increasingly, something is happening in the game just like a new hot spot of potential death, and it is a repetitive reality that flattens the overall experience.
Get up to Royale as Tomatohead by completing the Tomathead Challenges available to former and current owners of the outfit.
Tomathode equipment is in the store now! pic.twitter.com/bUG8hegZ3U
– Fortnite (@FortniteGame) August 23, 2018
One of the most fascinating additions this week was the tomb, an area that seems to be dedicated to the freakishly happy tomato costume. Everyone with the costume can have a crown now and it is also a new "rose tomato" fashion where you pay respect for the fruit. This, coupled with the disturbing key episodes Epic Games, recently released, makes it feel that the developer creates a few keywords. Is this a religion? What's up? In a way, it does not matter, because the only thing I really have to do with this is to kill people with the costume, or kill people who want to check out the temple. It is not satisfactory.
Today when I upload Fortnite I'm blown away by all the great costumes and props that are so atmospheric, it feels like I'm in a confusion of characters that all belong to different games. I wonder where they are from, what they do, who they are. I practically do different games in my mind where I could be these characters outside of the eternal murder island. I wish I could engage with them without killing them on sight.
Leave costumes and so open to interpretation is a great way to let the characters be defined by players, but I'm also back and wish there was some authoring to sink my teeth into. Overwatch is a good example here: the characters are empty enough for players to elaborate detailed romances between characters or backstories, but it's only possible because Blizzard makes them feel like the actual people. Small dialogues suggest personalities, maps are filled with details pointing to a larger world, sprays telling us more about heroes, but most importantly, Blizzard puts out cinemas as often as telling us who these characters should be. Even better, Overwatch characters feel like a group project because Blizzard stops incorporating player-created ideas into the actual learning. When the D.va pilot was considered to be a dirty Dorito-eating gremlin of players, Blizzard continued and made it official in the game and the story. Fortnite characters, on the other hand, feel largely like cardboard clippings.
It's a testament to the Epic Games design feelings that I wish I could engage with Fortnite in more complex ways than "I can look at this person's head really well." But as the fight the royal game continues to grow, I hope they will expand more ambitious ways than allowing players to fill out all the shapes – that is, when they are not murdered.