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"Fortnite" fever may be cooling: market tracking



The frenes of the phenomenally popular video game Fortnite can be easing, according to the revenue estimates released Thursday by the SuperData market leader.

The earnings of free online games increased only 2 percent in July last month ̵

1; despite the creator Epic Games releases a new season of its "campaigning" that offers digital benefits and challenges.

"Fortnite's peak can lie behind us," said SuperData.

However, some gaming industry insiders regret that the game is a regular school

"Fortnite" became an eSports phenomenon after last year's release of a free "Battle Royale" mode that allows up to 100 players to vie to be the last character ever standing shrinking terrain.

The game passed a billion dollars in sales last month, after revenue from the sale of digital items such as dance suits or avatar outfits climbed 7 percent from the Ap

"Fortnite" star in Los Angeles's "Electronic Entertainment" Expo video.

The reason for the popularity is that it can be played for free on a variety of devices, including smartphones, personal computers and consoles. played extravaganza in Los Angeles in June – remains the best cash producer on consoles in July, according to SuperData.

However, the game is facing increasing competition as gamblers add royal modes to popular titles and promote eSport leagues to win over players.

Metrics from Amazon-owned game series streaming service Twitch on Thursday showed that "Dota 2" was the most popular title with viewers so far in August and releases "Fortnite" to second place.

Players Over The World Used

"Fortnite" became an eSport phenomenon after last year's release of a free "Battle Royale" mode


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