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Fortnite competitive features come this fall



The latest Fortnite "State of Development" update is a major, covering upcoming control changes (including entry-based matchmaking), building materials changes, performance improvements (with special focus on 50v50 gameplay) and more. But probably the most important part of the word is that new competing features are on its way and will start rolling out this fall.

"In recent weeks, we started using a version of Live Spectating functionality similar to what was mentioned in the E3 Pro-Am, but this time they operate on live gameplay servers. Improvements have been made to allow that Gameplay POV cameras tighter mirror the action when following a particular player, "wrote Epic. "This will allow us to provide more high quality coverage of the action along with card costs, scoreboards and drone cameras. We will make comprehensive improvements to these features over the coming weeks and look forward to highlighting our competitor's performance." [1

9659002] This is especially important for Epic because competitive play is the one area Fortnite really makes. It is a zillion dollar game, but the first official tournament held last month was "a train wreck." Making and disconnecting was a problem as there was a natural tendency for caution that gambling encourages, but the lack of dedicated camera controls was also a major issue. As James said in his post-tournament analysis, the E3 Pro-Am cameras were not perfect, but they made it much easier for spectators to follow the action. Without them, "the action was almost impossible to follow", which is not what you want when you try to build an audience.

"We are aware of a strong desire from competing players for more opportunities to compete directly against each other in the same match. The development recently began for a robust competition system that allows all players to compete with each other and be recognized for their achievements. The first version of this feature is expected later this fall. "

The update also dives into the state of play support that Epic recognized is not where it should be. It was not prepared for the overwhelming influx of players who jumped into Fortnite when it was launched and while the "Player Support Team" has grown dramatically since then, response times "in some areas" are still too long and then the team will be expanded again by the end of the year.

Customizable gameplay setup is in progress and will hopefully come to the end of the year, and "input-based matchmaking" will provide a more balanced gameplay by squaring players against others based on their controls, rather than platforms – for example If you use a mouse and keyboard on a console, you'll be the same as players using the same devices.

Pump shotgun clear time is reduced and other shotties are being looked into in the future and building types begin also adjusted to be more clear metal stronger than brick and brick stronger than three "with the aim of creating more opportunities for tactical decision making, "said Epic.

More maps and hopes come to the Playground, and there is also talk about account security, including dreams about how your account could be hacked, a promise to improve the cash-recovery process, and a reminder to enable two-factor authentication that will not only make your account safer, but will also cost you a free Boogie Down emote.

There is a lot to bring, as I said, so you will probably read the full article at epicgames.com. And in other unnoticed Fortnite Friday news, a massive bouncy cube appeared in the game today and the story of a toxic game on Gamescom proved to be untrue.


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