قالب وردپرس درنا توس
Home / Technology / Fortnite 5.30 Updates: What we like and more

Fortnite 5.30 Updates: What we like and more



The latest Fortnite update, v5.30, was released recently on PS4, Xbox One, PC, Nintendo Switch and Mobile. It adds one of Fortnite's most unique Limited-Time Modes to date in Score Royale. Also, Playground Mode gets an update and a new item, Rift-To-Go, comes to the world. You can read the entire update notes here. We've spent some time with the new update, and here are our thoughts:

Score Royale LTM is Fortnite's biggest, most exciting change yet

All Fortnite Limited Time Modes have twisted the famous, last player formula of one or the other way but Score Royale is the biggest change yet. The mode gives players a completely different goal. Instead of fighting to stay alive, go for the highest point total. You earn points by collecting coins scattered all over the map; opening chests, ammunition boxes, and supplies Llamas; eat apples and mushrooms; and of course by eliminating enemies. The first to beat the goal score of 2000 points is the winner. There is an exciting change in pace and one that forces you to think of some of the strategies you are already familiar with.

Educational points are fast-paced. So right outside the bat, you have a big decision to make. You can get away right away (do not forget to thank the driver first, of course) to start collecting points, but that means you will meet a war zone filled with like-minded players; If you're lucky and find a great weapon, you can clean up and start the game with a nice bonus. But it is not easy. Another choice is to wait and drop in a safer zone where the chances of dying in the first minute are far less. I had the most success to drop later.

  No caption given

Dropping later may feel frustrating first, as you may be 150 or more points down before you hit the ground. But no loss hope – the first wave of coins will not come for a few minutes in the match. So while you can start the round to a theoretical disadvantage by dropping later, you may be able to make the difference by collecting unannounced coins and opening undisputed boxes. You still need to build smart and often, while your gun skills will continue to make all the difference in battle. The big change with Score Royale is that you must always be on the go; It's the only way to win, and it makes the Fortnite experience completely different (and without a car).

Another remarkable element in Score Royale is that there are more Lama's on the map and the Storm circle at the beginning of matches is bigger and moves slowly. Epic says this should give players more time and opportunity to pick and pick up points. However, in the late-game stages, the Storm circle closes faster. Points Royale is the biggest change to the Fortnite formula so far and it's a joke to play the game in a different way. I hope this mode is in rotation for a while.

Some tips:

  • Eat apples and mushrooms as often as you see them. They count only 10 points each, but it's a quick way to collect points.
  • Enter an ATK or shopping cart and lock through the hills to create coins faster than you can on foot.

Playground LTM Gets Small Changes:

Playground, low-voltage mode that effectively works as a training site, makes some small changes with the new update. There are now many more ATKs available to drive and ramps to zoom out to train for the ramp challenges. There are also several Rifts on the map to help you practice skydiving back on the battlefield. The exercise makes it perfect, and it's nice to see Epic continue to add to the Playground to help players tweak their skills.

Rift-To-Go helps you escape:

Similar to the previously released Port-a-Fort element that automatically builds a fast for you, the Rift-to-Go element can be distributed to instantly start yourself in a rift. Just like when you come across a Rift in the world, you get immediately teleported into the sky and begin a skydive. This allows you to get out of a fire shot, but it's a catch: The rifle is open for 10 seconds, so the enemy you're trying to escape can go through and be on the tail. The Rift-to-Go element is rarely at epic level, so you do not have to worry about the landscape being overrun by players who teleports in and out of the world.

Rift-to-Go, like the Port-a-Fort item and vending machine before that, will probably be criticized to help Fortnite be a beginner-friendly player in some players' eyes. But I disagree. Having any of these items in the warehouse never guarantees a win. Your skills on the pins will (almost) always be what determines your success or failure.


Source link