Although their images (like many 3D games then) may have fired like milk, few people will deny that the Goldeneye 007 on N64 was one of the system's best games, not developed and created by Nintendo itself. And while the singleplayer campaign was absolutely enjoyable, it was its multiplayer component (funny enough, a mode that was almost completely deleted by [then] develops Rare) that people will remember for good reasons of course – hours spent with three other friends , huddled around a 4: 3 TV in shared multiplayer screen – but also some not so nice moments. Especially a special card, especially broken character by the name Oddjob.
For all who did not know, Oddjob quickly became infamous in Goldeneye because of the pace of the character and especially his short height ̵
Well, in an interview with Mel Magazine, two of the original rare teams who worked with the playwright environmental artist, Karl Hilton and gameplay / engineer Mark Edmonds, finally confirmed that Oddjob was in the process of cheating. "We all thought it was good to cheat when we played with Oddjob," explains Hilton. "But it was too much fun to take out and there was no effort from any of us to change it."
Edmonds agrees: "It's definitely cheating to play as Oddjob! But it can only add to the fun when you're all sitting next to each other and berating / poking / strikes the person who chooses him." Before admitting: " We could have put something in to stop this blatant cheat but why not let the players decide their own rules? "No doubt that if the Goldeneye 007 was released today, Oddjob's status as obvious OP character in multiplayer would be quickly patched / nedfed. Then you go straight from the developers themselves: If you picked (or still choose) Oddjobs in Goldeneye, you're a dirty little cheater.