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Far Cry New Dawn: Making the Apocalypse Great Again


A megaton announcement.

Set 17 years after Climax of Far Cry 5 – which, if you are not aware, saw Joseph Seed's religious cult detonate a number of nuclear warheads around the northern hemisphere ̵

1; Far Cry New Dawn carves Yes, Far Crys's last entry is put in a post-apocalyptic world, but it is important that there is one who tries to resist all the clichés that the setting suggests.

A lot of what you might expect from the apocalypse has already passed. The United States has experienced a long and brutal nuclear winter, where nothing grew and almost everything died. Almost two decades later, nature has enthusiastically regained what humanity lost – New Dawn presents the most lush and inviting apocalypse that is conceivable.

There has been an explosion of vegetation. Live pink flowers cascades across the countryside and the legs of abandoned buildings. In fact, this is an actual phenomenon seen in nature known as "superbloom", a period of intense fertility where prolonged life occurs and thrives. But look closely and you will recognize the location. This is still the Far Cry 5s setting of Hope County, but the last two decades have dramatically changed the area. Not only has the flora and fauna changed and taken over, the changing atomic dust has transformed the map and buried much of the past. Known places are still there, but you find them destroyed after time and buried in the dust more like pure white sand than any cloud or morbidity.

In the absence of civilization, a band of marcades known as the Highwaymen has taken control. With biker-like chapters across the United States, they move from city to city to loot, whatever they can, with the most precious raw materials in the future as biofuel. A train carrying scientists and peasants, security experts – a futuristic Mayflower of varieties – is sent into this chaos from the west coast, hoping to restore America. You assume the role of the named security officer aboard the train, but the train is attacked, and hope to rebuild civilization in Hope County is in doubt.

The attack comes from a new antagonist. In the absence of law and order has a nationwide gang known as the highways taken over. With motorcycle-style-style chapters in the United States, they move from settlement to settlement and bleed them dry of resources. They had heavily graffitied and brightly colored motocross and BMX padding – the most sharp form of armor in the post-apocalypse – and led by two new villains, sisters Mickey and Lou, who killed their own father to take control of the nationwide gang. But although they are probably positioned as New Dawn's main antagonists, Joseph Seed's tissue is large. He appears at the end of the trailer and with Mickey and Lou completing the role of New Dawn's leading villains, I suspect that your relationship with Joseph may be different this time and that the former fanatic may even regret the decisions that caused the world to destroy .

What you do in this world is still quite typical Far Cry-type stuff, but some items have been tweaked to better fit the setting. Take for example outposts. They are now playable in a way that makes sense in this fallen world. Now that you release one, you will be exposed to the opportunity to either take it over and use it to produce ethanol, the most valuable resource in this new world. Or alternatively, you can try it for a quick return, but this will leave it free and vulnerable to the highways that will eventually take back the check. The outpost will be stronger each time, and items that the alarm will move around makes it harder to take back. Each Outpost can be taken back three times, with escalating rewards. It's a small tweak, but one that gives perfect meaning in this world of small fractions that contradict limited resources.

Despite these changes, the view of returning to the same location can not feel as attractive as a whole new setting. New Dawn also deliberately conscious of this, smart introduction of Expedition, a new type of mission for those who want more variety.

These missions have a simple structure – you come in a helicopter, leading to a whole part of the United States, pulling out a package, then try to get out. It is probably best to think of them as gigantic outposts, with about one square kilometer. Since they are different from the exciting open world, New Dawn lets up the visual and the number of enemies in these places to make things more hectic. But it's the setting itself that makes them right now New Dawn's most appealing attraction. In fact, one is in a fake amusement park in Bayou. Although Hope County has been reworked, it is smart to allow these creative excursions. While I could not figure out the exact number of expeditions, we know they include a trip to the Grand Canyon and West Coast. But if you look closely at the launcher, look at one of these premises, as New Dawn's creative director, Jean-Sebastien Decant, confirmed to IGN, was actually Alcatraz.

To help you on these quests and in the core game, brand new cast of supportive characters. We were not shown to them all but Carmina – the daughter of Nick and Kim Rye from the last game – and Nana, a senior citizen with comic big glasses. But more importantly, there are two new Fangs for Hire. (I hate breaking it to you like this, but it's been 17. Boomer has gone to the big open world shooter in the sky.) It's Timber, an Akita who's going to ride a motorcycle sidecar with you and that is a Horatio, a big slobbering-but-sweet wild boar who loves to shout highways.

As big as Horatio, I think these are the small changes I think most about New Dawn. It's a post-apocalyptic game with mutants that makes sense. They are not grotesque abominations, but strange variations of known creatures. Again it is based on a scientific extrapolation of what would happen – at least first. A nuclear fallout would create unnatural selection, which could result in recessive genes becoming more popular. For example, albino deer seems to be the dominant form of the species. Then there are its pink antlers – according to Decant, Far Cry 5-substance Bliss has combined with the radiation to produce more exotic mutations.

There's no wonder that it's built on Far Cry 5's maps and systems, but fixing it looks like it adds – I can not wait to take back Alcatraz with a wild boar by my side – and explore a new type of apocalypse. New Dawn seems to avoid much of the clichés after post-apocalyptic shooters. It's not sad either, it's not gloomy, but alive, fun and unexpectedly beautiful. The end of days has rarely so so inviting.

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