Assassin’s Creed is an endless series of mysteries and riddles, the most enduring being the Isu language. While it was first introduced in the 2009s Assassin’s Creed II, it was only last year Assassin’s Creed Valhalla gave significant clues that the fans could finally crack the dead tongue.
In a video released on YouTube earlier today, the people on the fansite say Get access to Animus details the steps they took to unlock the complex language of Isu, a race of god-like figures who, in Assassin’s Creed lore, prior to human civilization. But this was not easy replacement encryption; decoding of the foundations of the Isu language was only made possible by Valhalla acts as a kind Rosetta Stone through which meaning can be extrapolated.
Access Animus was able to identify grammar cases, verb tense, inflections and key rules for sentence construction by comparing several pieces of Isu text with English translations given during Valhalla action. They were able to apply what they learned to their main goal: to translate multiple Isu markings on the game’s collective edition packaging.
However, the work is far from done. Valhalla makes it clear that Isu was not as monolithic a civilization as first thought, which constitutes important discrepancies between letters and sentence structure across different texts. Since the Isu text looks much different in older Assassin’s Creed games, it is still unclear whether these specific findings can be used throughout the series.
Access Animus plans to go over several topics, such as the Isu number system and a massive document in the game known as the Canterbury file, in a future video. It would probably be a stretch to say that the language has been nailed completely, however Valhalla narrator director Darby McDevitt has especially praised the achievement on Twitter. They are definitely on to something!