While Y2K ultimately was not a problem at the turn of the century, it has not been good for Fallout 76 to move from one year to next year. Initially, players believed that it was not possible to launch nuclear weapons into a match in the event for the holiday, but Bethesda has since gone on record to report that the problem was due to a mistake.
When a nuclear silo has been used during the week, it often remains closed until next Monday, where new launch codes are distributed and players are hunting to re-use the lethal units. Once in 2019 struck on Monday 1 st in January, players noted that noisy enemies needed to collect launch code fragments were not spawning, and silos were instead locked with an insane 9,999-hour countdown.
 Photo: Hexiz (Imgur) via Kotaku
Core silos are the primary game in games and one of the only who still keep the players around for two months of release, which resulted in the assumption that Bethesda had something in store for players on New Year's Day. Unfortunately, it wasn't a feature, and instead is a mistake that Bethesda confirmed it was dealing with as soon as possible.
This is incredibly reminiscent of Y2K, an event at the turn of the century that many thought would cause major problems with formatting and storing calendar data, potentially interfering with many electronic devices. "Y2K19", which many believe it is across social media, is instead speculated to be a problem with game timers that were botched as we changed from 2018.
KitGuru Says: After a controversial way to release, met with negative reception across the board, this is the latest Fallout 76 needed at the beginning of the year. Were you caught by the error, or did you find anything else to do in Bethesda's latest post-apocalyptic RPG?