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Fallout 76 Patch Notes: Errors, Increased Storage, Improved Stability, and More




Del.

Another update will follow a week later.

Update: IGN previously published this story on November 30th. When the patch launches today, we are running the story again for players who want to know what's in the new update.

Bethesda has released the full notes for Fallout 76 Patch 1

.0.2.0, which will be December 4th.

Released through Bethdesda.net, many of the details in this update were previously revealed, although much new information has been provided, including bug fixes, rebalancing, general improvements, and more. Patch 1.0.2.0 clocks on 3 GB for consoles and 36 MB for PC versions of the game. In addition, Bethesda promised that a new update would be released on December 11th.

Most of the update notes details about different bug fixes. For consoles, a problem has been solved that causes players to encounter an infinite load screen when they log out. For Xbox One in particular, a crash that would send multiple layer invitations after releasing Vault 76 to players who are not on your friends list has also been ironed out. For PS4, C.A.M.P. wires will not flow in air when you try to connect multiple objects. For all versions of the game, a problem that made players unable to get out of their powerhouse has been solved.

Other bug fixes and problem solving include:

  • Browsing nukesilos will no longer show parts of launch codes soon after the codes are reset.
  • The tower will no longer be invisible when players are not on CAMP when they are destroyed.
  • Ranking of perk cards will not cause duplicate cards to appear.
  • A problem that prevented the teams from being properly formed in a game after they were created on the main menu is gone. [19659010] The viewing time for social messages is now shorter when many alerts are pending.
  • Health consonants will no longer be given with the electrically charged and unstable isotopic mutations.
  • Players will now be disconnected from a game world after 10 minutes of inactivity, although one hour will appear one minute before startup.
  • After enemies are no longer visible, red crosshairs and enemy health bars will not continue.
  • Editions with non-English subtitles are deleted. 19659010] A problem that can duplicate data in Pip-Boy's state and power interface is gone.
  • Door when "hard overstyrt" no longer removes all map markers when you try to respawn – now the player can respond to the nearest detected cursor.
  • Quest target alerts will not be displayed for inactive missions immediately after connecting to a world.

General performance improvements include Bethesda removal of a hood on the PC frames, but when "very high frame prices" will no longer increase the speed of movement – a problem that is also addressed in November 19 patch. The overall stability of the Fallout 76 game client and servers will also be reported.

As previously reported, maximum stash storage has increased by 50%, and now gives up to 600 pounds of storage. Bethesda intends to increase this cap further in the future, pending this increase not affecting the game's stability. Other balance enhancements include XP rewards for high-level enemy killings being reduced, bosses should now regularly release 2-4 items (depending on difficulty and level) and automatic weapon damage has gained a 20% boost across the board.

PvP enhancements include that Cryolator now uses the status "Chilled, Frosted, or Frozen" based on how many times another player is hit and the duration of motion speed reduction based on these effects has been "significantly reduced."

Bethesda has been dealing with issues outside the game as well, including the $ 200 Power Armor edition of the game that comes with a cheaper quality on the bag than promised. In our review of Fallout 76, we said: "There are bright spots involved in this mass of frustrating buggy and sometimes conflicting systems."

Colin Stevens is a newswriter for IGN. Follow him on Twitter .


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