The upcoming Fallout 76 will be one of the biggest leaps for the dear series, and moves it to an ever-online multiplayer environment where all the other characters you meet in its wasteland are a real human being. But it's also introducing something else that's never seen before in a mainline Fallout title: card packages.
As revealed on the Fallout 76 panel broadcast during the year's Quakecon, Fallout 76 will have a progression system that uses perk cards to build out a player's character. How it works: On leveling, a player achieves a point to allocate to one of his SPECIAL abilities (Strength, Perception, Endurance, Intelligence, Agility, Luck). Players can then use the perk cards they have collected to assign one of these abilities. Each perk card has a cost to use, but with the number of points you have assigned each special ability to be the cap of how many (and which) cards you will be able to use.
You get to choose a perk card every time you go up, but Fallout 76 will also periodically reward you with a perk card package containing four random cards. In a nice touch, each of these packages will also have a joke and a piece of gums (which can of course be used in the game to avert hunger, in just a little while).
Perk card packages will be rewarded regularly at the beginning of your fairy tales in Fallout 76: they are given every two levels to level 1
Game director Todd Howard stated under the panel that there will be hundreds of benefits available, allowing players to mix and match their benefits to change their build at any time during the game. What was not mentioned, however, was some details that indicate whether these perk cards can be purchased with real world money, or if they are held as something you can earn strictly in the game. However, you can exchange cards with other players you meet in Fallout 76.
Fallout 76 launches for PC, Xbox One and PlayStation 4 on November 14, and a pre-release beta is scheduled for October. Today's Fallout panel also describes how the game will treat players who laugh at the game and it seems like a pretty interesting system.