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Home / Technology / Fallout 76 beta now locks FOV and caps framerate at 63 fps

Fallout 76 beta now locks FOV and caps framerate at 63 fps



Last week we could run some introductory references to Fallout 76 to see how it works on different GPUs. Today, with the second to last beta and a 30GB update in hand, we jumped back to find Bethesda's short-term solution to catch hacking. As we feared, instead of fixing the engine to handle higher frame rates and refresh rates, a frame lock is now in place, and FOV (field of view) adjustment is also disabled.

We tried to edit the INI files as before, including putting them to read-only, all for no use. The third person's FOV standard to 80 (although you can still press and hold the center mouse button and move the mouse to zoom out a bit) and the first person FOV standards is 90. It is interesting to manually insert an ultra-wide or to and with double wide resolution still works and automatically adjusts the FOV as needed:

With regard to the frame deck, it seems to be fully handled and hard-coded into the engine. Previously, Fallout 76 would run on the screen's refresh rate of up to 75 Hz, or half the refresh rate on high-end gaming monitors (eg 72 fps on a 1

44 Hz screen). Now the maximum in-game framerate is 63fps as far as I can tell, slightly higher than 60 to reduce micro support. It also applies to 75Hz and 144Hz screens, but if you run at lower speed like 98Hz, you will end up with 48fps if you enter iPresentInterval = 1.

It's only a more beta period before the game is set to officially launch next week . Bethesda can revise frame lock and eventually allow higher frame rates in the future, along with FOV adjustments, but it remains to be seen. There are probably many other higher priority items to fix right now.


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