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Fallout 76 also does not want cross-play and it's Sony's failure



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Bethesda Fallout 76 is the last case of Sony's refusal to open the platform and let players from all platforms play together on a regular set of servers. This situation is obviously nothing new – Sony has blocked-play this entire generation and give up melkehvile apologies about its causes since 2013. What's different now, publishers are final and simply blame directly where it should be , as opposed to "technical difficulties."

Last week, Bethesda's Todd Howard was open and honest about the Fallout 76 issue.  SEEAMAZON_ET_82 See Amazon ET Commerce and its causes. "You can not cross-play at 76," Howard said to GameStar.de in an interview. "We would really love it, but right now we can not … Sony is not as useful as any wishes."

When combat wars, "Sony is not as useful as anyone will," does not sound like an authoritative and annoying statement that immediately conceded the collapse of a lock-in empire. But the progress of this game does not favor Sony, and it is possible that players can also change their own positions over time. The biggest danger to Sony is not what can happen today, but what can happen to it in the next console generation.

Twelve or 13 years ago, Sony drove high out of PlayStation 2 and saw itself as no serious competitor in next-generation games. "The next generation does not start until we say it," said Sony Kazuo Hirai, now head of Sony Corporation, to the world on E3 2006. Sony Ken Kutaragi also noted when he wanted the average consumer to watch PS3 is the $ 600 price tag and thinking " I will work several hours to buy one. "

Fortunes may change * or * away from companies in the consolation war.

Instead, the world saw PS3 and went for the most part "nah." While the two consoles finally were terminated in a comparable place compared to total unit sales, PS3 sales were destroyed by the Xbox 360- an early life cycle. Up to now, the PS4 has hit the tables on Xbox One and outsources it with a larger than 2: 1 margin. The lesson here is simple: while loyalty plays a part in total product sales, players also evaluate the strength and weakness of the platforms with each successful product change. Sony led the PS2 generation with a huge margin, lost huge amounts of money on PS3 as a whole (the console lost so much money in the early years, it never took up its original loss even though the business unit was profitable on a yearly basis later) with PS4. And if they stick to their weapons on the cross-play issue, they may risk this position again, possibly not with PS4, but definitely with PS5 and especially if every Xbox, PC, Nintendo and Micro Console gamer are used to play together while Sony is sitting defiantly inside.

The account effort that prevents people with Fortnite accounts from playing on other platforms if they have ever played on the PS4 are requested gamer-friendly and there is evidence that Sony is aware that Its own position is still untenable. In a recent interview with Eurogamer, Shawn Layden, CEO of Sony Interactive Entertainment America, said: "We hear it. I'm sure we'll come to a solution that will be understood and accepted by our gaming community while supporting our business. "

It's not a promise Sony will figure out the need to offer this service. But it is closer than anything we have yet.


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