Facebook brings its Oculus virtual reality technology to schools, libraries and museums in Seattle, Taiwan and Japan.
Oculus, Facebook's VR unit, said on Tuesday that it's its "Oculus Education Pilot Programs" to "better understand how teachers, students, and different institutions can use VR for learning and collaboration."
In Seattle, Oculus said that it collaborates with a few Seattle public schools to develop an educational program that will teach high school students how to create VR content "with the aim of eventually being used in the classroom." It also cooperates with the educational non-profit TAF on an initiative intended to train teachers on how to use VR in classrooms.
Oculus said it plans to debut its own test project in Japan, which intends to investigate the possibility that teachers who teach students living in remote users using VR.
In Taiwan, Oculus said that it would send an invisible number of Rift and Oculus Go VR headphones to the Taiwan Internet and E-Commerce Association, which then distributes the devices to different libraries and museums.
"Each institution will decide how best to use VR in its community and how to build programs around VR," stated Oculus in a statement.
Underscoring the major educational VR push is Oculus's need to learn more convincing ways people can use VR outside video games.
Although companies like Facebook (fb) and Google (goog) have spent a lot of money on their individual VR projects, technology has not yet taken care of regular consumers. There is probably a reason why these companies collaborate with museums and other institutes on VR-related projects that will show the public what is possible in VR.
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HTC said last summer, for example, that it collaborated with the Tate Modern Gallery in London at a VR exhibition involving the artwork Amedeo Clemente Modigliani.