No, Mr. Bond, I want to be Oddjob!
One debate that has raged over the last 21 years is whether or not picking Oddjob in GoldenEye 007 was considered cheating. Den fyren er kortere enn alle andre karakterer i spillet, så han tydeligvis er en fordel på grund af spillets låsbare låsesystem. Mens we all have a opinion on the matter, the only way this argument was ever going to be put to bed was if one of the developers chimed in.
Speaking with Mel Magazine in an interview on the history of GoldenEye 007 Karl Hilton (Lead Environment Artist) and Mark Edmonds (Gameplay and Engine Programmer) made their stances abundantly clear: Oddjob is most certainly cheating.
When discussing the various mutations one can do with GoldenEye 007's multiplayer options, Hilton stated that it is part of the charm of his character. , "We all thought it was kind of cheating when we were play-testing with Oddjob [duetohisshortstature the auto-aim of the weapons goes above his h ead ]but it var for mye moro å ta ut og det var ingen impetus fra noen av oss å endre det. " Hilton then points out how the character even made an appearance in Ready Player One so his legacy is likely to stick around long for any of us.
Edmonds then chimed in to agree with Hilton. "It's definitely cheating to play as Oddjob !," Edmonds said, "But that can just add to the fun when you're all sitting there next to each other and berating / poking / hit the person who chooses him. Personligt kan jeg lide to pick Jaws and then beat the person with Oddjob just to show them! "
The rest of the interview, which features Chris Kohler (Features Editor for Kotaku), David Doak (Developer on GoldenEye 007 ) and Mitchell K. (Head of GoldenEye modding site GoldenEyeVault.com), goes on how the game came to be and the ambitions that had the hardest to create the ultimate James Bond fan project.
Golden Age 007 'on the N64 [Mel Magazine]
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