See the new technology in action.
Epic Games today lifts the lid on MetaHuman Creator – a new tool designed to provide the highest quality face reproduction to the wider development community. It is part of Epic’s ongoing mission to democratize advanced graphics technology, giving a wider range of development studios the opportunity to deliver characters up there with the industry’s best and get the most out of today’s hardware. According to Epic, we look at the type of face quality and animation seen in high-end titles like The Last of Us Part 2 ̵
MetaHuman Creator takes the form of a browser-based app, transferred to Unreal Engine Pixel Streaming. Vladimir Mastilovic, VP of Digital Humans Technology at Epic, told us that the initial process was as simple as a game, with no programming knowledge required when developers create and sculpt their digital actors – you get a feel for that in the video below. As changes and improvements are made, MetaHuman Creator intelligently uses data from its cloud-based library to extrapolate a realistic digital person. At the end of the process, the final creation can be imported into the Unreal Engine via Quixel Bridge, with full animation rigging and Mayan source data. At that time, a huge degree of rendering is available via the features of the Unreal Engine itself – and the data is of course compatible with both UE4 and the upcoming UE5.
Based on the quality of the sample (and there’s another one here, this looks like an impressive display for Epic, but when it comes to the credibility seen in the character reproduction found in first-party triple-A juggernauts, there’s more to the process than just the graphics – the quality of performance and motion capture will be the key.However, we clearly see some groundbreaking technology here, and these introductory demos are striking.Skin shadow, texture quality and geometric density are very impressive, while the eyes look In addition, hair is always a particularly difficult part of the rendering of compelling characters – but MHC can use the latest rendering technology to give a compelling look, a “next generation” feature we’ve only seen on proprietary engines Although MHC is probably too demanding to run on anything other than next-generation consoles and advanced systems, the MHC can fall back to more standard texture “cards” for hair reproduction.elf scales its creations to eight LOD levels, ensuring scalability from powerful systems down to mobile platforms.
It’s still early days for the MetaHuman Creator system with a limited number of preset characters in the cloud to work with, but work is continuing fast. Epic Games wants to increase the overall diversity, but also basic ‘types’ of character – in a press release it was acknowledged that adults are currently in focus, and there is much more work to be done, for example, to add children to different Stages of development are part of the plan. But Epic is clearly proud of the achievement and is eager to share an impressive technology, to the point where the company will release two completed examples for developers to experiment with, before moving on to an early access program at some point in the coming months. .