Epic announced tomorrow that its new and controversial Infinity Blade "mythical" object has been removed from Fortnite after extensive critique of the object's overwhelmed nature and game breaker position as a highlight, late game weapon. The conversion, while not the first time Epic has changed the course of an unpopular design decision quite quickly, is known for the language the developer used to announce, as well as how much Epic hyped up the item in marketing and promos for the newly released season 7.
" We broke up and rolled out Infinity Blade overpowered / without good counters, especially in the final game, "reads the company's tweet that publishes the change. "Infinity Blade has been vaulted and we are considering our approach to mythical objects. Thank you for calling us on this!" Rarely has the company said in such common terms that it made a very bad mistake. But Infinity Blade was obviously not well thought out.
We broke up and rolled out Infinity Blade overpowered / without good counters, especially in the final game.
Infinity Blade has become Vaulted and we consider our approach to mythical objects.
Thanks for calling us out!
̵1; Fortnite (@FortniteGame) December 14, 2018
] For one, the item provided outstanding mobility, the ability to almost beat another opponent and the ability to break down any player construction while It restores a significant part of the player's health back with each kill. Epic tapped down the health recovery aspect of the item earlier this week in response to feedback on how the product was used in the Winter Royale competition competition. It was also announced that it would eliminate the ability to reap resources while driving the magazine.
But generally, players, including professionals who used the sword to win games, were furious that such a powerful element had been dropped into a highly competitive game – one with big e-sports ambitions, no less – with little or no foresight for how it can dramatically change the game and its e-sports landscape. Now it seems that the revocation has requested a more definitive action.
Infinity Blade is just another example, albeit a professional, of Epic's wider struggle to balance the past and ever changing nature Fortnite with a competitive scene that attracts top e- sports teams and athletes, and holds it in number one place at Twitch. Whether it's adding the ability to re-distribute the swing or make explosives, it hurts through structures, epic is always tinkering with ways to make Fortnite its skill gap – or the delta between the best players and the average – less.
There are reasons for this. Casual players will not continue to return to Fortnite every day (and spend money on feelings and skins) if they can never win a game or still be skilled by experienced players or if there is nothing healthy to Check out to keep the experience interesting.
Epic tends to listen to feedback from the player, making changes to the game faster than just about all developers out there. And through its time-limited game mode and fast iteration, it has managed to maintain Fortnite its immense popularity for both everyday and pro and streamers by giving the largest amount of people at least one or two good reasons to log in regularly. (The community seems to universally agree that the sword would have made more sense in a time-limited game mode.) But every time it seems to be too long, Infinity Blade seems to have lived up to its name a little too efficiently.