Designing lifelike people in a video game can be a time-consuming process for video game developers, but the new MetaHuman Creator for Unreal Engine can make it a much easier process. According to Epic Games, the cloud-streamed app has a variety of options for creating “MetaHuman” characters, including hairstyles and body types. Users start by selecting from preset faces and then making adjustments. Once the user is done, the creation can be downloaded via Quixel Bridge for use in the Unreal Engine. MetaHuman Creator will be free with Unreal Engine, providing this technology to a much wider range of potential users.
A trailer for the app can be found in Tweet built-in below.
We introduce MetaHumans ̵1; the next generation of digital people. # UE4
Animated and mocap-ready, #MetaHumans will be created by you using the new easy-to-use MetaHuman Creator.
Get a sneak peek at this groundbreaking new tool: https: //t.co/oF9yUcNByn
– Unreal Engine (@UnrealEngine) February 10, 2021
Users will be able to animate these MetaHumans using a variety of tools, including Unreal’s Live Link Face iOS app. Epic Games also works to allow support from vendors such as ARKit, Digital Domain and more. Animations created using a MetaHuman can then be used for multiple projects, potentially saving developers even more time. An Early Access version of the program is currently being prepared, but a fixed release date has not been announced at the time of writing.
If MetaHuman Creator really works as advertised, it can be of great benefit to developers and publishers. The development of video games has grown increasingly expensive over the years, and the new console generation leads to greater expectations from players. MetaHuman Creator can save a lot of time, so developers can shift focus to other priorities.
However, there are potential disadvantages. In the responses to Unreal Engine’s Tweet, some noted that they were concerned that it could lead to some games having human characters that looked exactly alike. It can quickly become boring and lead to less creativity. It remains to be seen if that ends up being the case, but it will be up to the individual developers to make sure they create models that really stand out.
What do you think of MetaHuman Creator so far? Do you think this will be a big advantage for developers? Let us know in the comments or share your thoughts directly on Twitter at @Marcdachamp to talk all about games!