Home / Technology / Dungeons & Dragons: Dark Alliance Q&A

Dungeons & Dragons: Dark Alliance Q&A



As part of the grand plan to bring the beloved Dungeons & Dragons IP to video games, Wizards of the Coast is about to release the action RPG Dark Alliance, a spiritual sequel to Baldur’s Gate spin-off game that was originally released for consoles about twenty years. since.

Like these games, Dark Alliance is simply focused on hacking and cutting, although there are some notable differences such as the perspective (now set to third person over the shoulder instead of isometric) and the playable characters (while the previous titles featured unknown heroes , this time the watch list is made by the most famous heroes of the forgotten kingdoms, the companions of the hall from the books written by RA Salvatore).

Dungeons and Dragons Dark Alliance gets new gameplay, post-launch info

With the launch scheduled for next Tuesday, June 22, we contacted developer Tuque Games (formerly known for Livelock and acquired by Wizards of the Coast back in late 2019) to learn more about the Dark Alliance through an interview with Lead Mission Designer Jean-François Champagne.

As a reminder, the game will be available for $ 39.99 on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series S | X. However, PC and Xbox users can play it at no extra cost as part of the Game Pass subscription, and these two platforms also have crossplay at launch.

Which engine is used for the development of the game?

We use Unreal Engine to create Dark Alliance.

Ratchet and Clank: Rift Apart, Scarlet Nexus and other exciting games coming out in June

One element of the beloved PnP Dungeons & Dragons that you translated into the Dark Alliance is the short resting mechanics. If society responds well to that, are you open to exploring the addition of more DnD mechanics to the Dark Alliance?

You may have recently noticed that we are adding sofa collaboration to PS5, Xbox Series X | S and PC after launch; we take society’s comments and suggestions to heart. The rest is a question of scope and feasibility.

How long do you expect assignments to take on average? Are there any randomized elements or goals to provide variety and stimulate replay?

How long each level takes depends on a number of factors. If you have the lowest level of difficulty, a group of four can complete one mission in about 20 minutes. If you have equipment and abilities at a lower level, challenge classification 2 at the same level can take up to 40 minutes. It depends on the challenge assessment, what equipment you have equipped, how many special features you have unlocked, and how many people are at your party.

Can you talk about the prominent fighting system of the Dark Alliance? Will combinations work in a way that potentially improves teamwork?

The new combat system means that combinations and moving chains are not in advance. Movements have windows of opportunity where they can be linked to other moves. When you unlock new moves, experiment with different combinations and master your arsenal, you can create your own combinations. When it comes to teamwork, an example (among many) is that the combination meter that fills the Ultimate Gauge is shared, so coordinating with your teammates for alternative attacks while others regain stamina is a way to get the combination chain running close indefinitely; which means filling the Ultimate Meter faster.

How important is looting for the character’s strength in relation to the player’s skill?

Collecting prey and collecting the right equipment is important to get ahead and get through the more difficult levels of difficulty. There are six challenge ratings in the game (or six difficulty levels to master).

Is there any way to upgrade items through pearls, enchanting and the like? If so, how does it work?

Equipment can be upgraded with crystals of different quality that can be picked up as resources in the environment and / or given as a reward. The more difficult the difficulty, the better the quality. You can do all this by visiting the seller in the base camp between missions.

When players show Challenge Levels in Dark Alliance, do AI enemies get smarter / more aggressive, or do they just want more health points and do more damage?

Their direct AI behavior will not change, but multiple enemies will be able to attack you at once, making battles feel more aggressive. The Elite system will generate unique capabilities for those who will force you to adapt each meeting a little differently.

When it comes to character progression, can you share more about how performance and moving trees should work in the Dark Alliance? Is it possible to freely respect a character?

There is no respect in the game. We chose a system that allows you to unlock every move and every achievement when you reach the maximum level (20). Our philosophy is that we allow you to gradually unlock your entire arsenal as you learn to use it. Choosing which load you want to spend on specific missions and learning to use all your tools with maximum efficiency is where you, the player, need to get creative and oh yes – “give god.”

Role-playing games with co-op actions often add new classes or characters after launch. Is there anything that can happen to the Dark Alliance, and add more playable characters?

There are already plans to add a playable magic user after the game launches.

A big part of keeping players engaged in collaborative RPGs is the so-called endgame. Can you tell us what it’s going to look like in the Dark Alliance?

One aspect of building the ultimate companion is getting the best equipment, and the best equipment requires you to play on the most difficult levels of difficulty. Mastering the combat system, teaming up with friends, and finding the best sets for specific challenges as you tackle the game with the greatest difficulty can keep you engaged for a long, long time.

And when your main character is ready and has become the ultimate badass, there are three other companions with completely different fighting styles you can explore and upgrade as well.

Is there voice chat and / or text chat in the game?

It’s voice chat, but not text chat.

Local collaboration and complete cross-cutting are two of the most sought-after features from the community. Are you working to support them after the launch?

Yes! We are working to bring two-player sofa collaboration to PS5, Xbox Series X | S and PC hopefully with the first free DLC this summer. We’ve exploring how we can support two-player sofa collaboration on PS4 and Xbox One after that. Full crossover is not currently part of the plan.

Will the game be improved for PlayStation 5 and Xbox Series S | X-consoles? If so, can you share the planned improvements as well as the target resolution and frame rates?

We work hard to bring the forgotten kingdoms to life in the Dark Alliance; the game is gorgeous on PC, PlayStation 5 and Xbox Series S | X consoles with 4K resolution of 60 frames per second.

Is there anything you want to add about Dark Alliance?

Many of us at Tuque are big D&D fans, and we can not wait for society to experience the Dark Alliance for itself!

Thank you for your time.




Source link