Today, the players of the forthcoming Doom Eternal have offered the traditional hype to make a sequel bigger and more bad than the game as follows. in progress for the public for the first time. And they offered a surprise: Demon's Souls -style game invitations.
The long gameplay demo was part of a keynote delivered at Quakecon, the annual showcase for all things id (and Bethesda). Shortly after two of the game's top developers made their seats and recordings rolled, the main character of the upcoming first person shooter was ripping the heart out of an enemy and fed it into the throat.
The rebooted Doom released in 2016 was a critical triumph, an impeccably designed balance between shooting and close-up based on the idea that video game pistol fights are more exciting when you need to keep moving and Not only can you relax and shoot from the cover. Today's recording showed more of that kind of action, mixed with a bit more dynamic wall climbing and a heavier emphasis on mixing gun attacks with swipes from a wrist blade. (There is still a chainsaw as well.)
The first part of the demo was set in a terrain area that was exceeded with demons and presented a more colorful, neon environment than what was seen in the first game. For the most part, what was shown, so consistent with the 2016 game, just amplified.
A late phase was set on or near the Marsh Moon of Phobos and contained battle through the space station.
Marty Stratton, the game director, said the protagonist has been upgraded to be "the strongest and most powerful hero we have ever created."
Hugo Martin, the game's creative director, promised double enemies in the game as it was in the predecessor in 2016.
In a game design twist that riffs on like Demon's Souls the developers told you take control of a demon and invade other player's games. Players can gather when they invade and developers say that those who will not be invaded can beat that setting.
Update – 2:16: According to the game's official Twitter account will be released on PC, PS4, Xbox One and Switch. The last one is a mild surprise. The previous Doom was ported to Switch, but the console's weaker horsepower compared to the other devices could have recouped it for the successor. Fortunately for Nintendo owners, that's not the case.