Developer Panic Button shocked the game industry when it managed to release Doom 2016 on Nintendo Switch with just a few victims. Surprisingly, the developers aim to replicate the same with Doom Eternal.
id Software Marty Stratton confirmed Eurogamer that Panic Button is targeting to shoot 30 images per second for Doom Eternal, and hopes to launch it at the same time as the PC, PS4 and Xbox One versions. According to Stratton, they consider the Switch version to be a "first class citizen" this time because they develop the game with the hybrid platform in mind.
Similar to Doom 2016, the team is targeting to hit 30 frames per second for the Switch version of the sequel. "We do not drive at 60 on Switch," said Stratton. "Doom 201
Compared with Doom 2016, the upcoming game is much bigger game in terms of scale and verticality. This allows 30-per-second performance goals for the Switch version to be legal in itself, especially considering that the players are likely to experience the exact version of the console sibling with just a few victims. However, it remains to confirm whether the Switch version of Doom Eternal will also receive the multiplayer modes and the cool invasion system.
Doom Eternal has no release date yet, but Stratton assures fans that development is going smoothly. "Do not get into the release date yet, but it's fine – the game really comes together." Either way, we can expect to see the game in the near future on PC, PS4, Xbox One and Nintendo Switch. 19659006]