2016 Doom surprised people when it was first launched. Touted as a franchise reboot, many had not expected the game to go as well as the limited recordings had seen, giving just a short glimpse of what they could expect. But when the game was finally released, it got glowing reviews. GameSpots Peter Brown praised the game and said, "It captures the essence of what made the classic Doom games to their day and translates it to fit modern palms with impressive renowned hellscapes and a steady influx of exciting upgrades."
Bethesda recently confirmed Doom would receive a sequel entitled Doom Eternal. For a while, we did not know much about how the game would be, but creative director Hugo Martin and director Marty Stratton took the scene on QuakeCon 201
To ensure you are up to date on everything about Doom Eternal, we have collected all the information we have on the game so far. Be sure to keep checking back often when we update this feature with more details.
What is Doom Eternal?
Doom Eternal is a sequel once again after the events of 2016's Doom. Not much is known about Eternal's precise assumption except that it takes place on an earthquake of Hell's powers. You will also spend time in the room at Phobos, the innermost moon in Mars.
How does it work?
From a gameplay perspective, Eternal will play a lot like its predecessor, again challenging you to fast fire fighting against an attack by demons. In that regard, it has been confirmed that there will be twice as many variants of demons as it was in the first game. Based on early recording, Cacodemons, Barons of Hell, Pain Elementals, Arch-Viles, Arachnotrons, Imps and Revenants were set back. There are also new demons coming in the form of reimaginings of enemies from Doom 2, as well as brand new enemies altogether.
What the hell: Things we noticed from Doom Eternal Gameplay Reveal
Please use a html5 video-compliant browser to watch videos.
This video has an invalid file format.
Sorry, but you do not have access to this content!
Please enter your date of birth to view this video
By clicking "enter" you accept GameSpot s
There will be lots of new weapons, but a few old from the previous game will return, but with some subtle changes. For example, plasma shreds orbs that electrify enemies. While some weapons have been slightly changed, others have been renewed, such as Ballista, which is a new version of Gauss Cannon that shoots explosive energy waves.
Doom Slayer seems to play just the way you remember him, but with an expanded list of mobility options. You now have the ability to quickly dash / dodge ala Call of Duty: Advanced Warfare; You can even climb certain surfaces and swing on poles in the environment to remove wide holes. In addition, you can use a gripper hook to lock enemies and nearby surfaces. There are also new dragons, such as an armrest and a shoulder-mounted launch that can shoot grenades and fire. Finally, power-ups come back and it seems that they can permanently improve your physical properties.
Some new modes?
The biggest new addition in Evig is an invasion mode where other players can jump into your singleplayer campaign as demons, which basically form hunting parties to get you out. The mode allows you to join friends to invade or be invaded. Of course you can also play alone if you do not want to cope with it.
In a strange twist it seems to be a life system of some kind. Based on the debut recording, this does not seem to directly affect the normal single player game, but we think this item may be useful during invasions where you can easily die at any time and lose your progress.
Has it come to Nintendo Switch?
A Nintendo Switch version of Eternal has been confirmed, but it is unclear whether it will unleash with PS4, Xbox One and PC versions. In addition, Panic Button, the studio that handled the port of the first game, returns to the port of Evig – at least if this humorous tweet is bothering the possibility of being believed.
Bethesda has not confirmed a release date for Doom Eternal at this time, although it is set to launch sometime in 2019. We hope that a release window has been confirmed sooner than later.