Friday's QuakeCon Keynote included a 15-minute Doom Eternal gameplay premiere, which featured the idTech7 engine for the first time. As requested for its E3 trial, this sequel follows Doom II 's lead from 1994 and brings the new series demons and terrors of Hell to Earth.
The game sequence confirms that Doom Eternal will further emphasize motion and explosive weaponry, and the most noticeable change comes from a new super shotgun that doubles like a gripping hook. With this weapon fitted, aiming for a small skull icon will be golden in your field of view, where you can stretch a chain and either connect to a particular demon or use the body to swing yourself in a circular motion around it. 19659014] Doomguy is also equipped with two new weapons as standard: a retractable blade on the left wrist and a shoulder-mounted flamethrower. In practice, the latter looks like a solid alternative to plaguing a host of enemies rushing you at one time while the former just adds more gore and amputation opportunities to the game's glory kill mechanic (like rushing an enemy and pummeling them to death feeds your health bar, but at the expense of potentially being crowded by other nearby enemies).
If the game's aggressive AI and big monster counts are not challenging enough, players will be able to exchange an "invasion" option during campaign mode. This will allow other online players to collect and invade the game as AI opponents. We just saw a little dream about this feature, so we still wonder how invasive characters health and powers are going to scale, or whether they will be low-health monsters who have to respond repeatedly in a campaign. id Software emphasized that this mode would be completely optional for those who want to "tear and tear themselves."
While the game's disclosure included the first ever to mention an "idTech 7", thus the game's rendering engine took a higher than idTech 6 set in Doom 2016 and Wolfenstein 2: The New Colossus neither id Software nor Bethesda was coming about their details. The presentation featured tips on new levels of gore and destruction for each of the demonic enemies of the game, complete with conceptual art that shows how enemies can deform as they take more damage. A Doom Eternal press release presented a short, non-technical description of what can be expected: "With idTech7, every environment is made alive in outstanding detail."
While the id software presenters suggested "lore" and world-based ambitions, it all really seems to be just an excuse to send Doomslayer to a number of outposts beyond the demon-wracked cityscape in the revelation's first bloody encounter. We saw a cloudy Gothic church scene at one time, along with an attack on an outpost on Mars Moon Phobos. This sequence featured better look at two new standard weapons: Ballista, a laser starter whose rounds explodes inside the guys, and Heavy Cannon, a combination machine gun and sniper rifle.
Otherwise, this is all rockets, hailers, air dashes, grappling swings and move-and-pummel stuff, complete with a new industrial slam soundtrack that already sounds in line with Mick Gordon's Doom 2016 score. Unfortunately, ID Software has not released the release date for this QuakeCon reveal, but it confirmed the game's any launch platforms : PC, PlayStation 4, Xbox One and Nintendo Switch. Shortly after the announcement, Panic Button developers, who ported Doom 2016 to Switch, posted a series of Reggie Fils-Amine GIFs on Twitter which seem to indicate that they will once  This article has been updated to clarify what is known for the new idTech 7 gang motor.
Listing image by id Software