If there is one thing that the debut game of Doom Eternal showed, there are still many different ways to brutalize and destroy the Hell demons. Unveiled on the E3 2018, the sequel plans to increase the action by placing more focus on motion, utilizing new, ridiculously monitored weapons and boosting the effort by bringing the action to the ground. Although the game plans to keep a lot of pacing and brutal violence from its predecessor intact, there are some things that will see a bigger overhaul. In an interview with GameSpot, the executive producer Marty Stratton discussed some of the changes that come to Doom Eternal's content, and how the previous game's highly spied player creation tool SnapMap will not look back.
"We've moved a little away from SnapMap at this point," said Stratton. "We loved it, it was great, but we could not handle the extra content itching for people the way we had hoped it would in a broad sense . I know that there's some amazing SnapMap content out there, but we "I've chosen to transfer these resources and time to things like invasions. Also to a new PvP component like in addition to the invasion is also very Doom and very related to what you experience in the game. And as [creative director, Hugo Martin] says, we only want to do Doom dance socially. It's one of our big goals.
"We'll do a lot of invasions, along with the PVP component that we talking about more down the road, and we also develop it internally. We double down on things to make sure they're done exactly how we want them to be done and to make sure they're linked to the campaign. "
DOOM Eternal – Official Gameplay Reveal | QuakeCon 2018
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Developed by the team formerly known as Escalation Studios – now known as Bethesda Game Studios Dallas – Doom's SnapMap mode was a custom content that allowed players to gather new levels and meetings using the game's existing assets. Along with content from the core development team, SnapMap was apparently used to create a steady flow of new content after launch. However, as the core team behind Doom Eternal stated under QuakeCon, they felt that there was a need for a change to ensure that Doom Eternal's game modes and content after launch have more of their touch.
"One of the great things people wanted would include some extra after launching content in the campaign," he continued. "Unfortunately, SnapMap has not filled that gap for [players]. We already plan to have after launching content for a long time after people can continue to play, as we talk about more when the game is closer to launch. It's really about bringing all the resources and times offered on SnapMap, and instead reinvesting it in our team and the content we deliver and what types of people people want to play. More social, continuous experiences and more after launching content. "
While Doom Eternal will launch on PC, PS4, Xbox One and Nintendo Switch, it's not a release date so far. But from the appearance of the gameplay demo, along with our discussion with Marty Stratton and creative director Hugo Martin, For more information about Doom Eternal, and with the Fallout 76 character development systems, make sure to check out our current coverage of all of the stuff QuakeCon 2018 below.